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https://github.com/Astatin3/autoPlanner.git
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+32
-15
@@ -4,9 +4,13 @@ from pygame.locals import *
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nodeColor = (255, 255, 255)
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nodeRadius = 15
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rotNodeDist = 30
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rotNodeDist = 35
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rotNodeColor = (255, 0, 255)
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rotNodeRadius = 5
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rotNodeRadius = 10
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nodeSquareRadius = 35
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nodeSquareColor = (127, 127, 127, 0.5)
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nodeSquareWidth = 3
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lineApproximationLineColor = (127, 127, 127, 0.5)
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lineApproximationLineWidth = 3
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@@ -14,8 +18,6 @@ lineApproximationLineWidth = 3
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curveEditPointColor = (0, 255, 255)
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curveEditPointRadius = 5
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name = "Path Editor"
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nodes = []
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curveEditPoints = []
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nodeRotations = []
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@@ -24,23 +26,38 @@ clickType = -1
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clickIndex = -1
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pg = None
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pathRenderer = None
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render = None
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def refresh():
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pathRenderer.render(nodes, curveEditPoints)
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render.render(nodes, curveEditPoints)
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for i in range(0,len(curveEditPoints)):
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pathRenderer.line(lineApproximationLineColor, nodes[i], curveEditPoints[i], lineApproximationLineWidth)
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pathRenderer.line(lineApproximationLineColor, curveEditPoints[i], nodes[i+1], lineApproximationLineWidth)
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render.line(lineApproximationLineColor, nodes[i], curveEditPoints[i], lineApproximationLineWidth)
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render.line(lineApproximationLineColor, curveEditPoints[i], nodes[i+1], lineApproximationLineWidth)
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#bezier(nodes[i], curveEditPoints[i], nodes[i+1])
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pathRenderer.circle(curveEditPointColor, curveEditPoints[i], curveEditPointRadius)
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render.circle(curveEditPointColor, curveEditPoints[i], curveEditPointRadius)
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for i in range(0,len(nodeRotations)):
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posX = (math.sin(nodeRotations[i])*rotNodeDist) + nodes[i][0]
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posY = (math.cos(nodeRotations[i])*rotNodeDist) + nodes[i][1]
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pathRenderer.circle(rotNodeColor, (posX, posY), rotNodeRadius)
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render.circle(rotNodeColor, (posX, posY), rotNodeRadius)
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rect1 = ((math.sin(nodeRotations[i] + math.pi*-0.25)*nodeSquareRadius) + nodes[i][0],
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(math.cos(nodeRotations[i] + math.pi*-0.25)*nodeSquareRadius) + nodes[i][1])
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rect2 = ((math.sin(nodeRotations[i] + math.pi*0.25)*nodeSquareRadius) + nodes[i][0],
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(math.cos(nodeRotations[i] + math.pi*0.25)*nodeSquareRadius) + nodes[i][1])
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rect3 = ((math.sin(nodeRotations[i] + math.pi*0.75)*nodeSquareRadius) + nodes[i][0],
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(math.cos(nodeRotations[i] + math.pi*0.75)*nodeSquareRadius) + nodes[i][1])
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rect4 = ((math.sin(nodeRotations[i] + math.pi*1.25)*nodeSquareRadius) + nodes[i][0],
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(math.cos(nodeRotations[i] + math.pi*1.25)*nodeSquareRadius) + nodes[i][1])
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render.line(nodeSquareColor, rect1, rect2, nodeSquareWidth)
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render.line(nodeSquareColor, rect2, rect3, nodeSquareWidth)
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render.line(nodeSquareColor, rect3, rect4, nodeSquareWidth)
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render.line(nodeSquareColor, rect4, rect1, nodeSquareWidth)
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for pos in nodes:
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pathRenderer.circle(nodeColor, pos, nodeRadius)
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render.circle(nodeColor, pos, nodeRadius)
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pg.display.update()
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def getElemAt(pos):
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@@ -84,14 +101,14 @@ def points2rad(center, pos):
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return -math.atan2(diffY, diffX) - (math.pi/2)
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class pathEditor:
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def __init__(self, tmppg, tmppathRenderer):
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name = "Path Editor"
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def __init__(self, tmppg, tmprender):
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global pg
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pg = tmppg
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# global screen
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# screen = tmpscreen
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global pathRenderer
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pathRenderer = tmppathRenderer
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global render
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render = tmprender
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refresh()
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