Work on buttons

This commit is contained in:
Astatin3
2024-03-16 16:45:52 -06:00
parent f17464f173
commit b132ce342c
27 changed files with 263 additions and 42 deletions
+44 -6
View File
@@ -15,6 +15,8 @@ nodeSquareWidth = 3
nodeTickLength = 5
class render():
def __init__(self, pg, screen, topBarHeight, bottomBarHeight):
self.pg = pg
self.screen = screen
@@ -28,20 +30,32 @@ class render():
self.font = self.pg.font.Font(None, 25)
self.fieldImg = pg.image.load("frc2024.png").convert_alpha()
self.fieldImg = pg.image.load("images/Field.png").convert_alpha()
self.offsetSize = self.fieldImg.get_width() / self.width
self.fieldImg = pg.transform.scale(self.fieldImg, (self.width, self.height))
self.elements = []
def invert(img):
inv = pygame.Surface(img.get_rect().size, pygame.SRCALPHA)
inv.fill((255,255,255,255))
inv.blit(img, (0,0), None, BLEND_RGB_SUB)
return inv
def line(self, color, pos1, pos2, width):
self.pg.draw.line(self.screen, color, pos1, pos2, round(width/self.offsetSize))
self.pg.draw.line(self.screen, color, pos1, pos2, round(width/self.offsetSize))
def circle(self, color, pos, radius):
self.pg.draw.circle(self.screen, color, pos, radius/self.offsetSize)
self.pg.draw.circle(self.screen, color, pos, radius/self.offsetSize)
def drawrect(self, color, rect):
self.pg.draw.rect(self.screen, color, rect)
self.pg.draw.rect(self.screen, color, rect)
def isInRect(self, pos, rect):
return pos[0] >= rect[0] and \
@@ -49,6 +63,13 @@ class render():
pos[1] >= rect[1] and \
pos[1] <= rect[1]+rect[3]
def image(self, img, rect):
self.screen.blit(self.pg.transform.scale(img, (rect[2], rect[3])), rect)
def robotSquare(self, pos, rot):
pos1 = ((math.sin(rot + math.pi*-0.25)*nodeSquareRadius/self.offsetSize) + pos[0],
(math.cos(rot + math.pi*-0.25)*nodeSquareRadius/self.offsetSize) + pos[1])
@@ -72,6 +93,8 @@ class render():
self.line(nodeSquareColor, pos5, pos6, nodeSquareWidth*self.offsetSize)
def bezier(self, p0, p1, p2, curvePointCount):
#for p in [p0, p1, p2]:
# pg.draw.circle(self.screen, (255, 255, 255), p, 5)
@@ -82,35 +105,50 @@ class render():
self.circle(curvePointColor, p2, curvePointRadius)
#self.drawrect(curvePointColor, (round(px+0.5), round(py+0.5), curvePointRadius, curvePointRadius))
def clear(self):
self.pg.draw.rect(self.screen, (0, 0, 0), self.rect)
def drawField(self):
self.screen.blit(self.fieldImg, self.rect)
def renderElements(self, pos):
for elem in self.elements:
if elem['type'] == 'button':
if elem['type'] == 'button' and elem['getIsVisible']():
# print(elem['getIsSelected']())
self.renderButton(elem['rect'], elem['text'], elem['getIsSelected'](), pos)
def clickElement(self, pos):
for elem in self.elements:
if elem['type'] == 'button' and self.isInRect(pos, elem['rect']):
elem['onClick'](pos)
def update(self):
self.pg.display.update()
def addButton(self, rect, text, getIsSelected, onClick):
def addButton(self, rect, text, getIsSelected, getIsVisible, onClick):
self.elements.append({
"type": "button",
"text": text,
"getIsSelected": getIsSelected,
"getIsVisible": getIsVisible,
"onClick": onClick,
"rect": rect
})
def renderButton(self, rect, text, selected, mousePos):
# print(isInRect(mousePos, rect))