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meteorbot-old/bot/external/Botcraft/tests/botcraft/src/blockstate.cpp
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2024-04-30 22:07:50 -06:00
#include <catch2/catch_test_macros.hpp>
#include <catch2/matchers/catch_matchers_floating_point.hpp>
#include <botcraft/Game/World/Blockstate.hpp>
using namespace Botcraft;
TEST_CASE("Testing mining time calculation")
{
BlockstateProperties blockstate_properties;
SECTION("air")
{
blockstate_properties.hardness = -1.0f;
blockstate_properties.any_tool_harvest = false;
blockstate_properties.best_tools = {
};
Blockstate blockstate(blockstate_properties);
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::None, ToolMaterial::None), Catch::Matchers::WithinAbs(-1.0, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Axe, ToolMaterial::Wood), Catch::Matchers::WithinAbs(-1.0, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Shears, ToolMaterial::None), Catch::Matchers::WithinAbs(-1.0, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Sword, ToolMaterial::Diamond), Catch::Matchers::WithinAbs(-1.0, 0.04));
}
SECTION("water")
{
blockstate_properties.hardness = 100.0f;
blockstate_properties.any_tool_harvest = false;
blockstate_properties.water = true;
blockstate_properties.best_tools = {
};
Blockstate blockstate(blockstate_properties);
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::None, ToolMaterial::None), Catch::Matchers::WithinAbs(-1.0, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Axe, ToolMaterial::Wood), Catch::Matchers::WithinAbs(-1.0, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Shears, ToolMaterial::None), Catch::Matchers::WithinAbs(-1.0, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Sword, ToolMaterial::Diamond), Catch::Matchers::WithinAbs(-1.0, 0.04));
}
SECTION("obsidian")
{
blockstate_properties.hardness = 50.0f;
blockstate_properties.any_tool_harvest = false;
blockstate_properties.best_tools = {
BestTool {
ToolType::Pickaxe, //tool_type
ToolMaterial::Diamond, //tool_material
1.0f //multiplier
}
};
Blockstate blockstate(blockstate_properties);
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::None, ToolMaterial::None), Catch::Matchers::WithinAbs(250.0, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Axe, ToolMaterial::Wood), Catch::Matchers::WithinAbs(250.0, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Shears, ToolMaterial::None), Catch::Matchers::WithinAbs(250.0, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Shovel, ToolMaterial::Gold), Catch::Matchers::WithinAbs(250.0, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Sword, ToolMaterial::Diamond), Catch::Matchers::WithinAbs(250.0, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Pickaxe, ToolMaterial::Wood), Catch::Matchers::WithinAbs(125.0, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Pickaxe, ToolMaterial::Gold), Catch::Matchers::WithinAbs(20.85, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Pickaxe, ToolMaterial::Diamond), Catch::Matchers::WithinAbs(9.4, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Pickaxe, ToolMaterial::Diamond, 5), Catch::Matchers::WithinAbs(2.25, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Pickaxe, ToolMaterial::Diamond, 0, 2), Catch::Matchers::WithinAbs(6.7, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Pickaxe, ToolMaterial::Diamond, 0, 0, 0, false), Catch::Matchers::WithinAbs(46.9, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Pickaxe, ToolMaterial::Diamond, 0, 0, 0, true, true), Catch::Matchers::WithinAbs(46.9, 0.04));
}
SECTION("ender_chest")
{
BlockstateProperties blockstate_properties;
blockstate_properties.hardness = 22.5f;
blockstate_properties.any_tool_harvest = false;
blockstate_properties.best_tools = {
BestTool {
ToolType::Pickaxe, //tool_type
ToolMaterial::Wood, //tool_material
1.0f //multiplier
}
};
Blockstate blockstate(blockstate_properties);
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::None, ToolMaterial::None), Catch::Matchers::WithinAbs(112.5, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Axe, ToolMaterial::Wood), Catch::Matchers::WithinAbs(112.5, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Shears, ToolMaterial::None), Catch::Matchers::WithinAbs(112.5, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Shovel, ToolMaterial::Stone), Catch::Matchers::WithinAbs(112.5, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Sword, ToolMaterial::Iron), Catch::Matchers::WithinAbs(112.5, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Pickaxe, ToolMaterial::Wood), Catch::Matchers::WithinAbs(16.9, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Pickaxe, ToolMaterial::Gold), Catch::Matchers::WithinAbs(2.85, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Pickaxe, ToolMaterial::Diamond), Catch::Matchers::WithinAbs(4.25, 0.04));
}
SECTION("chest")
{
BlockstateProperties blockstate_properties;
blockstate_properties.hardness = 2.5f;
blockstate_properties.any_tool_harvest = true;
blockstate_properties.best_tools = {
BestTool {
ToolType::Axe, //tool_type
ToolMaterial::Wood, //tool_material
1.0f //multiplier
}
};
Blockstate blockstate(blockstate_properties);
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::None, ToolMaterial::None), Catch::Matchers::WithinAbs(3.75, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Axe, ToolMaterial::Wood), Catch::Matchers::WithinAbs(1.9, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Axe, ToolMaterial::Gold), Catch::Matchers::WithinAbs(0.35, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Shears, ToolMaterial::None), Catch::Matchers::WithinAbs(3.75, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Sword, ToolMaterial::Gold), Catch::Matchers::WithinAbs(3.75, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Shovel, ToolMaterial::Stone), Catch::Matchers::WithinAbs(3.75, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Pickaxe, ToolMaterial::Wood), Catch::Matchers::WithinAbs(3.75, 0.04));
}
SECTION("dirt")
{
BlockstateProperties blockstate_properties;
blockstate_properties.hardness = 0.5f;
blockstate_properties.any_tool_harvest = true;
blockstate_properties.best_tools = {
BestTool {
ToolType::Shovel, //tool_type
ToolMaterial::Wood, //tool_material
1.0f //multiplier
}
};
Blockstate blockstate(blockstate_properties);
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::None, ToolMaterial::None), Catch::Matchers::WithinAbs(0.75, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Axe, ToolMaterial::Wood), Catch::Matchers::WithinAbs(0.75, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Shears, ToolMaterial::None), Catch::Matchers::WithinAbs(0.75, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Sword, ToolMaterial::Gold), Catch::Matchers::WithinAbs(0.75, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Pickaxe, ToolMaterial::Wood), Catch::Matchers::WithinAbs(0.75, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Shovel, ToolMaterial::Wood), Catch::Matchers::WithinAbs(0.4, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Shovel, ToolMaterial::Gold), Catch::Matchers::WithinAbs(0.1, 0.04));
#if PROTOCOL_VERSION > 578 /* > 1.15.2 */
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Shovel, ToolMaterial::Netherite), Catch::Matchers::WithinAbs(0.1, 0.04));
#endif
}
SECTION("leaves")
{
BlockstateProperties blockstate_properties;
blockstate_properties.hardness = 0.2f;
blockstate_properties.any_tool_harvest = true;
blockstate_properties.best_tools = {
BestTool {
ToolType::Shears, //tool_type
ToolMaterial::None, //tool_material
15.0f //multiplier
},
BestTool {
ToolType::Sword, //tool_type
ToolMaterial::None, //tool_material
1.5f //multiplier
},
BestTool {
ToolType::Hoe, //tool_type
ToolMaterial::Wood, //tool_material
1.0f //multiplier
},
};
Blockstate blockstate(blockstate_properties);
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::None, ToolMaterial::None), Catch::Matchers::WithinAbs(0.3, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Shears, ToolMaterial::None), Catch::Matchers::WithinAbs(0.0, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Sword, ToolMaterial::Gold), Catch::Matchers::WithinAbs(0.2, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Sword, ToolMaterial::Diamond), Catch::Matchers::WithinAbs(0.2, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Hoe, ToolMaterial::Wood), Catch::Matchers::WithinAbs(0.15, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Hoe, ToolMaterial::Stone), Catch::Matchers::WithinAbs(0.1, 0.04));
REQUIRE_THAT(blockstate.GetMiningTimeSeconds(ToolType::Hoe, ToolMaterial::Diamond), Catch::Matchers::WithinAbs(0.0, 0.04));
}
}