Initial commit

This commit is contained in:
Astatin3
2024-04-30 22:07:50 -06:00
commit 8565caa62a
8463 changed files with 4915934 additions and 0 deletions
@@ -0,0 +1,13 @@
project(1_UserControlledExample)
set(${PROJECT_NAME}_SOURCE_FILES
${PROJECT_SOURCE_DIR}/include/UserControlledClient.hpp
${PROJECT_SOURCE_DIR}/src/UserControlledClient.cpp
${PROJECT_SOURCE_DIR}/src/main.cpp
)
set(${PROJECT_NAME}_INCLUDE_FOLDERS
${PROJECT_SOURCE_DIR}/include
)
add_example("${${PROJECT_NAME}_INCLUDE_FOLDERS}" "${${PROJECT_NAME}_SOURCE_FILES}")
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#pragma once
#include "botcraft/Game/ManagersClient.hpp"
#include "botcraft/Renderer/RenderingManager.hpp"
class UserControlledClient : public Botcraft::ManagersClient
{
public:
UserControlledClient(bool online, bool use_renderer_);
~UserControlledClient();
protected:
#ifdef USE_GUI
void MouseCallback(const double& xoffset, const double& yoffset);
void KeyBoardCallback(const std::array<bool, static_cast<int>(Botcraft::Renderer::KEY_CODE::NUMBER_OF_KEYS)>& is_key_pressed, const double& delta_time);
#endif
virtual void Handle(ProtocolCraft::ClientboundGameProfilePacket& msg) override;
void CreateTestWorld();
protected:
#if USE_GUI
float mouse_sensitivity;
#endif
};
@@ -0,0 +1,359 @@
#include "botcraft/Game/AssetsManager.hpp"
#include "botcraft/Version.hpp"
#include "botcraft/Game/Inventory/InventoryManager.hpp"
#include "botcraft/Game/Entities/EntityManager.hpp"
#include "botcraft/Game/Entities/entities/Entity.hpp"
#include "botcraft/Game/Entities/LocalPlayer.hpp"
#include "botcraft/Game/World/World.hpp"
#include "botcraft/Game/World/Chunk.hpp"
#include "botcraft/Game/Physics/PhysicsManager.hpp"
#include "botcraft/Network/NetworkManager.hpp"
#include "botcraft/Utilities/Logger.hpp"
#include "protocolCraft/enums.hpp"
#if USE_GUI
#include "botcraft/Renderer/RenderingManager.hpp"
#endif
#include "UserControlledClient.hpp"
#include <iostream>
using namespace Botcraft;
using namespace ProtocolCraft;
UserControlledClient::UserControlledClient(bool online, bool use_renderer_) : ManagersClient(use_renderer_)
{
#if USE_GUI
mouse_sensitivity = 0.1f;
#endif
if (!online)
{
network_manager = std::make_shared<NetworkManager>(ConnectionState::Play);
world = std::make_shared<World>(false);
entity_manager = std::make_shared<EntityManager>();
inventory_manager = std::make_shared<InventoryManager>();
should_be_closed = false;
#ifdef USE_GUI
if (use_renderer)
{
rendering_manager = std::make_shared<Renderer::RenderingManager>(world, inventory_manager, entity_manager, 800, 600, CHUNK_WIDTH, false);
mouse_sensitivity = 0.1f;
rendering_manager->SetMouseCallback(std::bind(&UserControlledClient::MouseCallback, this, std::placeholders::_1, std::placeholders::_2));
rendering_manager->SetKeyboardCallback(std::bind(&UserControlledClient::KeyBoardCallback, this, std::placeholders::_1, std::placeholders::_2));
}
physics_manager = std::make_shared<PhysicsManager>(rendering_manager, inventory_manager, entity_manager, network_manager, world);
#else
physics_manager = std::make_shared<PhysicsManager>(inventory_manager, entity_manager, network_manager, world);
#endif
// Launch the thread for the position
entity_manager->GetLocalPlayer()->SetPosition(Vector3<double>(0.0, 0.0, 0.0));
physics_manager->StartPhysics();
LOG_INFO("Client created!");
LOG_INFO("Creating world...");
CreateTestWorld();
LOG_INFO("Done!");
}
}
UserControlledClient::~UserControlledClient()
{
}
void UserControlledClient::CreateTestWorld()
{
#if PROTOCOL_VERSION < 719 /* < 1.16 */
const Dimension dimension = Dimension::Overworld;
#else
const std::string dimension = "minecraft:overworld";
#endif
#if PROTOCOL_VERSION > 756 /* > 1.17.1 */
world->SetDimensionMinY(dimension, 0);
world->SetDimensionHeight(dimension, 256);
world->SetCurrentDimension(dimension);
#endif
std::shared_ptr<Entity> entity = Entity::CreateEntity(EntityType::Zombie);
entity->SetEntityID(42);
entity->SetPosition(Vector3<double>(0.0, 1.0, 0.0));
entity->SetYaw(45.0f);
entity_manager->AddEntity(entity);
#ifdef USE_GUI
if (use_renderer)
{
rendering_manager->AddEntityToUpdate(entity->GetEntityID());
}
#endif
int max_id = 0;
int min_id = std::numeric_limits<int>::max();
for (auto it = AssetsManager::getInstance().Blockstates().begin(); it != AssetsManager::getInstance().Blockstates().end(); ++it)
{
if (it->first > max_id)
{
max_id = it->first;
}
if (it->first < min_id)
{
min_id = it->first;
}
}
#if PROTOCOL_VERSION < 347 /* < 1.13 */
for (int i = 0; i < (max_id - min_id) / 16 + 1; ++i)
#else
for (int i = 0; i < (max_id - min_id) / 16 / 16 + 1; ++i)
#endif
{
world->LoadChunk(i, 0, dimension);
world->LoadChunk(i, 1, dimension);
world->LoadChunk(i, -1, dimension);
world->LoadChunk(i, -2, dimension);
}
int x = 0;
#if PROTOCOL_VERSION < 347 /* < 1.13 */
for (auto it = AssetsManager::getInstance().Blockstates().begin(); it != AssetsManager::getInstance().Blockstates().end(); ++it)
{
int id = it->first;
for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2)
{
const int z = it2->first;
Position pos;
if (x % 2 == 0)
{
pos = Position(x, 0, 2 * z);
}
else
{
pos = Position(x, 0, -2 * z - 1);
}
world->SetBlock(pos, { id, z });
world->SetBiome(pos.x, pos.z, 0);
}
x++;
}
#else
int z = 0;
for (auto it = AssetsManager::getInstance().Blockstates().begin(); it != AssetsManager::getInstance().Blockstates().end(); ++it)
{
int id = it->first;
Position pos;
if (x % 4 == 0)
{
pos = Position(x, 0, 2 * z + 1);
}
else if (x % 4 == 1)
{
pos = Position(x + 1, 0, 30 - 2 * z + 1);
}
else if (x % 4 == 2)
{
pos = Position(x, 0, -2 * z - 1);
}
else
{
pos = Position(x + 1, 0, -30 + 2 * z - 1);
}
world->SetBlock(pos, id);
z++;
if (z == 16)
{
z = 0;
x++;
}
}
#endif
#ifdef USE_GUI
if (use_renderer)
{
for (int i = 0; i < static_cast<int>(floor(x / CHUNK_WIDTH)) + 1; ++i)
{
rendering_manager->AddChunkToUpdate(i, 0);
rendering_manager->AddChunkToUpdate(i, 1);
rendering_manager->AddChunkToUpdate(i, -1);
rendering_manager->AddChunkToUpdate(i, -2);
}
}
#endif
int num_biomes = 0;
for (int i = 0; i < 256; ++i)
{
const Biome* biome = AssetsManager::getInstance().GetBiome(i);
if (biome)
{
num_biomes++;
}
}
#if PROTOCOL_VERSION < 552 /* < 1.15 */
const int biome_spacing = 1;
#else
const int biome_spacing = 4;
#endif
for (int i = 0; i < (num_biomes * biome_spacing) / 16 + 1; ++i)
{
world->LoadChunk(-i - 1, 0, dimension);
}
x = 0;
for (int i = 0; i < 256; ++i)
{
const Biome* biome = AssetsManager::getInstance().GetBiome(i);
if (biome)
{
Position pos(-(x * biome_spacing) - 1, 0, 0);
#if PROTOCOL_VERSION < 347 /* < 1.13 */
world->SetBlock(pos, { 2, 0 });
#else
world->SetBlock(pos, 9);
#endif
#if PROTOCOL_VERSION < 552 /* < 1.15 */
world->SetBiome(pos.x, pos.z, i);
#else
world->SetBiome(pos.x, pos.y, pos.z, i);
#endif
pos = Position(-(x * biome_spacing) - 1, 0, 1);
#if PROTOCOL_VERSION < 347 /* < 1.13 */
world->SetBlock(pos, { 18, 0 });
#else
world->SetBlock(pos, 157);
#endif
#if PROTOCOL_VERSION < 552 /* < 1.15 */
world->SetBiome(pos.x, pos.z, i);
#else
world->SetBiome(pos.x, pos.y, pos.z, i);
#endif
pos = Position(-(x * biome_spacing) - 1, 0, 2);
#if PROTOCOL_VERSION < 347 /* < 1.13 */
world->SetBlock(pos, { 9, 0 });
#else
world->SetBlock(pos, 34);
#endif
#if PROTOCOL_VERSION < 552 /* < 1.15 */
world->SetBiome(pos.x, pos.z, i);
#else
world->SetBiome(pos.x, pos.y, pos.z, i);
#endif
x++;
}
}
#ifdef USE_GUI
if (use_renderer)
{
for (int i = 0; i < (num_biomes * biome_spacing) / 16 + 1; ++i)
{
rendering_manager->AddChunkToUpdate(-i - 1, 0);
}
}
#endif
entity_manager->GetLocalPlayer()->SetPosition(Vector3<double>(0.5, 1.0, 0.5));
}
#ifdef USE_GUI
void UserControlledClient::MouseCallback(const double& xoffset, const double& yoffset)
{
std::shared_ptr<LocalPlayer> local_player = entity_manager->GetLocalPlayer();
float pitch = static_cast<float>(local_player->GetPitch() - yoffset * mouse_sensitivity);
if (pitch > 89.0f)
{
pitch = 89.0f;
}
else if (pitch < -89.0f)
{
pitch = -89.0f;
}
local_player->SetPitch(pitch);
float yaw = static_cast<float>(local_player->GetYaw() + xoffset * mouse_sensitivity);
while (yaw > 360.0f)
{
yaw -= 360.0f;
}
while (yaw < 0.0f)
{
yaw += 360.0f;
}
local_player->SetYaw(yaw);
}
void UserControlledClient::KeyBoardCallback(const std::array<bool, static_cast<int>(Renderer::KEY_CODE::NUMBER_OF_KEYS)>& is_key_pressed, const double& delta_time)
{
std::shared_ptr<LocalPlayer> local_player = entity_manager->GetLocalPlayer();
if (is_key_pressed[static_cast<int>(Renderer::KEY_CODE::ESC)])
{
should_be_closed = true;
}
if (is_key_pressed[static_cast<int>(Renderer::KEY_CODE::SPACE)])
{
local_player->SetInputsJump(true);
}
if (is_key_pressed[static_cast<int>(Renderer::KEY_CODE::CTRL)])
{
local_player->SetInputsSneak(true);
}
if (is_key_pressed[static_cast<int>(Renderer::KEY_CODE::SHIFT)])
{
local_player->SetInputsSprint(true);
}
if (is_key_pressed[static_cast<int>(Renderer::KEY_CODE::FORWARD)])
{
local_player->SetInputsForward(1.0);
}
if (is_key_pressed[static_cast<int>(Renderer::KEY_CODE::BACKWARD)])
{
local_player->SetInputsForward(-1.0);
}
if (is_key_pressed[static_cast<int>(Renderer::KEY_CODE::RIGHT)])
{
local_player->SetInputsLeft(-1.0);
}
if (is_key_pressed[static_cast<int>(Renderer::KEY_CODE::LEFT)])
{
local_player->SetInputsLeft(1.0);
}
}
#endif
void UserControlledClient::Handle(ClientboundGameProfilePacket& msg)
{
Botcraft::ManagersClient::Handle(msg);
#if USE_GUI
if (use_renderer)
{
rendering_manager->SetMouseCallback(std::bind(&UserControlledClient::MouseCallback, this, std::placeholders::_1, std::placeholders::_2));
rendering_manager->SetKeyboardCallback(std::bind(&UserControlledClient::KeyBoardCallback, this, std::placeholders::_1, std::placeholders::_2));
}
#endif
}
@@ -0,0 +1,148 @@
#include <iostream>
#include <string>
#include "botcraft/Game/World/World.hpp"
#include "botcraft/Utilities/Logger.hpp"
#include "UserControlledClient.hpp"
void ShowHelp(const char* argv0)
{
std::cout << "Usage: " << argv0 << " <options>\n"
<< "Options:\n"
<< "\t-h, --help\tShow this help message\n"
<< "\t--connect\tIf 0, create a local world for testing instead of connecting to a server, default 1\n"
<< "\t--address\tAddress of the server you want to connect to, default: 127.0.0.1:25565\n"
<< "\t--login\t\tPlayer name in offline mode, empty for Microsoft account, default: BCUserControl\n"
<< std::endl;
}
struct Args
{
bool help = false;
bool connect = true;
std::string address = "127.0.0.1:25565";
std::string login = "BCUserControl";
int return_code = 0;
};
Args ParseCommandLine(int argc, char* argv[]);
int main(int argc, char* argv[])
{
try
{
// Init logging, log everything >= Info, only to console, no file
Botcraft::Logger::GetInstance().SetLogLevel(Botcraft::LogLevel::Info);
Botcraft::Logger::GetInstance().SetFilename("");
// Add a name to this thread for logging
Botcraft::Logger::GetInstance().RegisterThread("main");
Args args;
if (argc == 1)
{
LOG_WARNING("No command arguments. Using default options.");
ShowHelp(argv[0]);
}
else
{
args = ParseCommandLine(argc, argv);
if (args.help)
{
ShowHelp(argv[0]);
return 0;
}
if (args.return_code != 0)
{
return args.return_code;
}
}
UserControlledClient client(args.connect, true);
if (args.connect)
{
client.SetAutoRespawn(true);
LOG_INFO("Starting connection process");
client.Connect(args.address, args.login);
}
while (!client.GetShouldBeClosed())
{
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
if (args.connect)
{
client.Disconnect();
}
return 0;
}
catch (std::exception& e)
{
LOG_FATAL("Exception: " << e.what());
return 1;
}
catch (...)
{
LOG_FATAL("Unknown exception");
return 2;
}
return 0;
}
Args ParseCommandLine(int argc, char* argv[])
{
Args args;
for (int i = 1; i < argc; ++i)
{
std::string arg = argv[i];
if (arg == "-h" || arg == "--help")
{
args.help = true;
return args;
}
else if (arg == "--connect")
{
if (i + 1 < argc)
{
args.connect = static_cast<bool>(std::stoi(argv[++i]));
}
else
{
LOG_FATAL("--connect requires an argument");
args.return_code = 1;
return args;
}
}
else if (arg == "--address")
{
if (i + 1 < argc)
{
args.address = argv[++i];
}
else
{
LOG_FATAL("--address requires an argument");
args.return_code = 1;
return args;
}
}
else if (arg == "--login")
{
if (i + 1 < argc)
{
args.login = argv[++i];
}
else
{
LOG_FATAL("--login requires an argument");
args.return_code = 1;
return args;
}
}
}
return args;
}