Initial commit

This commit is contained in:
Astatin3
2024-04-30 22:07:50 -06:00
commit 8565caa62a
8463 changed files with 4915934 additions and 0 deletions
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project(2_ChatCommandExample)
set(${PROJECT_NAME}_SOURCE_FILES
${PROJECT_SOURCE_DIR}/include/ChatCommandClient.hpp
${PROJECT_SOURCE_DIR}/src/ChatCommandClient.cpp
${PROJECT_SOURCE_DIR}/src/main.cpp
)
set(${PROJECT_NAME}_INCLUDE_FOLDERS
${PROJECT_SOURCE_DIR}/include
)
add_example("${${PROJECT_NAME}_INCLUDE_FOLDERS}" "${${PROJECT_NAME}_SOURCE_FILES}")
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#pragma once
#include "botcraft/Game/Vector3.hpp"
#include "botcraft/AI/TemplatedBehaviourClient.hpp"
/// @brief Example of a class where we inherit
/// TemplatedBehaviourClient<T>, with this class as parameter.
/// We can then use Behaviour Trees with this class as
/// context, and do our stuff. We also override on Handle function
class ChatCommandClient : public Botcraft::TemplatedBehaviourClient<ChatCommandClient>
{
public:
ChatCommandClient(const bool use_renderer_);
~ChatCommandClient();
protected:
#if PROTOCOL_VERSION < 759 /* < 1.19 */
virtual void Handle(ProtocolCraft::ClientboundChatPacket& msg) override;
#else
virtual void Handle(ProtocolCraft::ClientboundPlayerChatPacket& msg) override;
virtual void Handle(ProtocolCraft::ClientboundSystemChatPacket& msg) override;
#endif
void ProcessChatMsg(const std::vector<std::string>& splitted_msg);
// Check for any spawnable blocks in a sphere from pos and prints
// all the positions into a file
// Use check_lighting to add a check on light block value (> 7)
// (warning: ignore top slabs and upside-down stairs,
// you should check for such blocks manually)
void CheckPerimeter(const Botcraft::Position& pos, const float radius, const bool check_lighting);
};
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#include <sstream>
#include <fstream>
#include <iostream>
#include <iterator>
#include "botcraft/Game/World/World.hpp"
#include "botcraft/Game/Entities/EntityManager.hpp"
#include "botcraft/Game/Entities/LocalPlayer.hpp"
#include "botcraft/Network/NetworkManager.hpp"
#include "botcraft/AI/BehaviourTree.hpp"
#include "botcraft/AI/Tasks/AllTasks.hpp"
#include "ChatCommandClient.hpp"
using namespace Botcraft;
using namespace ProtocolCraft;
ChatCommandClient::ChatCommandClient(const bool use_renderer_) : TemplatedBehaviourClient<ChatCommandClient>(use_renderer_)
{
std::cout << "Known commands:\n";
std::cout << " Pathfinding to position:\n";
std::cout << " name goto x y z (speed_multiplier=1.0)\n";
std::cout << " Stop what you're doing:\n";
std::cout << " name stop\n";
std::cout << " Check perimeter for spawnable blocks and save spawnable positions to file:\n";
std::cout << " name check_perimeter [x y z (default = player position)] radius (default = 128) [check_lighting (default = true)]\n";
std::cout << " Disconnect:\n";
std::cout << " name die\n";
std::cout << " Place a block:\n";
std::cout << " name place_block minecraft:item x y z\n";
std::cout << " Break a block:\n";
std::cout << " name dig x y z\n";
std::cout << " Interact (right click) a block:\n";
std::cout << " name interact x y z\n";
}
ChatCommandClient::~ChatCommandClient()
{
}
#if PROTOCOL_VERSION < 759 /* < 1.19 */
void ChatCommandClient::Handle(ClientboundChatPacket& msg)
{
ManagersClient::Handle(msg);
// Split the message
std::istringstream ss{ msg.GetMessage().GetText() };
const std::vector<std::string> splitted({ std::istream_iterator<std::string>{ss}, std::istream_iterator<std::string>{} });
// Process it
ProcessChatMsg(splitted);
}
#else
void ChatCommandClient::Handle(ClientboundPlayerChatPacket& msg)
{
ManagersClient::Handle(msg);
// Split the message
#if PROTOCOL_VERSION == 759 /* 1.19 */
std::istringstream ss{ msg.GetSignedContent().GetText() };
#elif PROTOCOL_VERSION == 760 /* 1.19.1/2 */
std::istringstream ss{ msg.GetMessage_().GetSignedBody().GetContent().GetPlain() };
#else
std::istringstream ss{ msg.GetBody().GetContent() };
#endif
const std::vector<std::string> splitted({ std::istream_iterator<std::string>{ss}, std::istream_iterator<std::string>{} });
// Process it
ProcessChatMsg(splitted);
}
void ChatCommandClient::Handle(ClientboundSystemChatPacket& msg)
{
ManagersClient::Handle(msg);
// Split the message
std::istringstream ss{ msg.GetContent().GetText() };
const std::vector<std::string> splitted({ std::istream_iterator<std::string>{ss}, std::istream_iterator<std::string>{} });
// Process it
ProcessChatMsg(splitted);
}
#endif
void ChatCommandClient::ProcessChatMsg(const std::vector<std::string>& splitted_msg)
{
if (splitted_msg.size() < 2 || splitted_msg[0] != network_manager->GetMyName())
{
return;
}
if (splitted_msg[1] == "goto")
{
if (splitted_msg.size() < 5)
{
SendChatMessage("Usage: [BotName] [goto] [x] [y] [z] [speed_multiplier]");
return;
}
Position target_position;
float speed_multiplier = 1.0f;
try
{
target_position = Position(std::stoi(splitted_msg[2]), std::stoi(splitted_msg[3]), std::stoi(splitted_msg[4]));
if (splitted_msg.size() > 5)
{
speed_multiplier = std::stof(splitted_msg[5]);
}
}
catch (const std::invalid_argument&)
{
return;
}
catch (const std::out_of_range&)
{
return;
}
auto tree = Builder<ChatCommandClient>("goto tree")
.sequence()
// Perform the pathfinding in a Selector,
// so it exits as soon as one leaf
// returns success
.selector()
// The next three lines do exactly the same,
// they're only here to show the different
// possibilities to create a leaf. Note that
// only the lambda solution can use default
// parameters values
.leaf("go to lambda", [=](ChatCommandClient& c) { return GoTo(c, target_position, 0, 0, 0, true, false, speed_multiplier); })
.leaf("go to function", GoTo, target_position, 0, 0, 0, true, false, speed_multiplier)
.leaf("go to std::bind", std::bind(GoTo, std::placeholders::_1, target_position, 0, 0, 0, true, false, speed_multiplier))
// If goto fails, say something in chat
.leaf(Say, "Pathfinding failed :(")
.end()
// Switch back to empty behaviour
.leaf([](ChatCommandClient& c) { c.SetBehaviourTree(nullptr); return Status::Success; })
.end();
SetBehaviourTree(tree);
}
else if (splitted_msg[1] == "stop")
{
// Stop any running behaviour
SetBehaviourTree(nullptr);
}
else if (splitted_msg[1] == "check_perimeter")
{
float radius = 128.0f;
Position pos = Position(
static_cast<int>(std::floor(entity_manager->GetLocalPlayer()->GetPosition().x)),
static_cast<int>(std::floor(entity_manager->GetLocalPlayer()->GetPosition().y)),
static_cast<int>(std::floor(entity_manager->GetLocalPlayer()->GetPosition().z))
);
bool check_lighting = true;
if (splitted_msg.size() == 3)
{
radius = std::stof(splitted_msg[2]);
}
else if (splitted_msg.size() == 4)
{
radius = std::stof(splitted_msg[2]);
check_lighting = std::stoi(splitted_msg[3]);
}
else if (splitted_msg.size() == 6)
{
pos = Position(std::stoi(splitted_msg[2]), std::stoi(splitted_msg[3]), std::stoi(splitted_msg[4]));
radius = std::stof(splitted_msg[5]);
}
else if (splitted_msg.size() == 7)
{
pos = Position(std::stoi(splitted_msg[2]), std::stoi(splitted_msg[3]), std::stoi(splitted_msg[4]));
radius = std::stof(splitted_msg[5]);
check_lighting = std::stoi(splitted_msg[6]);
}
CheckPerimeter(pos, radius, check_lighting);
}
else if (splitted_msg[1] == "die")
{
should_be_closed = true;
}
else if (splitted_msg[1] == "place_block")
{
if (splitted_msg.size() < 6)
{
SendChatMessage("Usage: [BotName] [place_block] [item] [x] [y] [z]");
return;
}
const std::string& item = splitted_msg[2];
Position pos;
try
{
pos = Position(std::stoi(splitted_msg[3]), std::stoi(splitted_msg[4]), std::stoi(splitted_msg[5]));
}
catch (const std::invalid_argument&)
{
return;
}
catch (const std::out_of_range&)
{
return;
}
LOG_INFO("Asked to place a block at " << pos << " (" << item << ")");
auto tree = Builder<ChatCommandClient>("place block")
// shortcut for composite<Sequence<ChatCommandClient>>()
.sequence()
.succeeder().leaf(PlaceBlock, item, pos, PlayerDiggingFace::Up, true, true)
// Switch back to empty behaviour
.leaf([](ChatCommandClient& c) { c.SetBehaviourTree(nullptr); return Status::Success; })
.end();
SetBehaviourTree(tree);
}
else if (splitted_msg[1] == "dig")
{
if (splitted_msg.size() < 5)
{
SendChatMessage("Usage: [BotName] [dig] [x] [y] [z]");
return;
}
Position pos;
try
{
pos = Position(std::stoi(splitted_msg[2]), std::stoi(splitted_msg[3]), std::stoi(splitted_msg[4]));
}
catch (const std::invalid_argument&)
{
return;
}
catch (const std::out_of_range&)
{
return;
}
auto tree = Builder<ChatCommandClient>("dig")
// shortcut for composite<Sequence<ChatCommandClient>>()
.sequence()
.succeeder().leaf("diggy diggy hole", Dig, pos, true, PlayerDiggingFace::Up)
// Switch back to empty behaviour
.leaf([](ChatCommandClient& c) { c.SetBehaviourTree(nullptr); return Status::Success; })
.end();
SetBehaviourTree(tree);
}
else if (splitted_msg[1] == "interact")
{
if (splitted_msg.size() < 5)
{
SendChatMessage("Usage: [BotName] [interact] [x] [y] [z]");
return;
}
Position pos;
try
{
pos = Position(std::stoi(splitted_msg[2]), std::stoi(splitted_msg[3]), std::stoi(splitted_msg[4]));
}
catch (const std::invalid_argument&)
{
return;
}
catch (const std::out_of_range&)
{
return;
}
auto tree = Builder<ChatCommandClient>("interact")
// shortcut for composite<Sequence<ChatCommandClient>>()
.sequence()
.succeeder().sequence()
.leaf("go next to block", GoTo, pos, 4, 0, 1, true, false, 1.0f)
// Set interaction position in the blackboard
.leaf(SetBlackboardData<Position>, "InteractWithBlock.pos", pos)
.selector()
// Perform action using the data in the blackboard
.leaf("interact with block", InteractWithBlockBlackboard)
// Say something if it fails
.leaf(Say, "Interacting failed :(")
.end()
// Remove interaction position in the blackboard because
// we don't want to leave a mess (and to show how to do it)
.leaf(RemoveBlackboardData, "InteractWithBlock.pos")
.end()
// Switch back to empty behaviour
.leaf([](ChatCommandClient& c) { c.SetBehaviourTree(nullptr); return Status::Success; })
.end();
SetBehaviourTree(tree);
}
else
{
return;
}
}
void ChatCommandClient::CheckPerimeter(const Position& pos, const float radius, const bool check_lighting)
{
std::vector<Position> found_positions;
Position current_position;
for (int y = static_cast<int>(-radius - 1); y < radius + 1; ++y)
{
current_position.y = pos.y + y;
for (int x = static_cast<int>(-radius - 1); x < radius + 1; ++x)
{
current_position.x = pos.x + x;
for (int z = static_cast<int>(-radius - 1); z < radius + 1; ++z)
{
current_position.z = pos.z + z;
if (x * x + y * y + z * z > radius * radius)
{
continue;
}
const Blockstate* block = world->GetBlock(current_position);
if (block == nullptr || !block->IsAir())
{
continue;
}
Position adjacent_position = current_position;
adjacent_position.y -= 1;
const Blockstate *adjacent_block = world->GetBlock(adjacent_position);
if (!adjacent_block ||
adjacent_block->IsFluid() ||
!adjacent_block->IsSolid() ||
adjacent_block->IsTransparent() ||
adjacent_block->GetName() == "minecraft:bedrock" ||
adjacent_block->GetName() == "minecraft:barrier")
{
continue;
}
adjacent_position.y += 2;
adjacent_block = world->GetBlock(adjacent_position);
if (adjacent_block &&
(adjacent_block->IsSolid() ||
adjacent_block->IsFluid()))
{
continue;
}
if (check_lighting && world->GetBlockLight(current_position) > 7)
{
continue;
}
found_positions.push_back(current_position);
}
}
}
std::ofstream output_file("perimeter_check_" + std::to_string(pos.x) + "_" + std::to_string(pos.y) + "_" + std::to_string(pos.z) + "_radius_" + std::to_string(radius) + ".txt", std::ios::out);
if (output_file.is_open())
{
for (int i = 0; i < found_positions.size(); ++i)
{
output_file << found_positions[i] << "\n";
}
output_file.close();
}
}
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#include <iostream>
#include <string>
#include "botcraft/Utilities/Logger.hpp"
#include "ChatCommandClient.hpp"
void ShowHelp(const char* argv0)
{
std::cout << "Usage: " << argv0 << " <options>\n"
<< "Options:\n"
<< "\t-h, --help\tShow this help message\n"
<< "\t--address\tAddress of the server you want to connect to, default: 127.0.0.1:25565\n"
<< "\t--login\t\tPlayer name in offline mode, empty for Microsoft account, default: BCChatCommand\n"
<< std::endl;
}
struct Args
{
bool help = false;
std::string address = "127.0.0.1:25565";
std::string login = "BCChatCommand";
int return_code = 0;
};
Args ParseCommandLine(int argc, char* argv[]);
int main(int argc, char* argv[])
{
try
{
// Init logging, log everything >= Info, only to console, no file
Botcraft::Logger::GetInstance().SetLogLevel(Botcraft::LogLevel::Info);
Botcraft::Logger::GetInstance().SetFilename("");
// Add a name to this thread for logging
Botcraft::Logger::GetInstance().RegisterThread("main");
Args args;
if (argc == 1)
{
LOG_WARNING("No command arguments. Using default options.");
ShowHelp(argv[0]);
}
else
{
args = ParseCommandLine(argc, argv);
if (args.help)
{
ShowHelp(argv[0]);
return 0;
}
if (args.return_code != 0)
{
return args.return_code;
}
}
ChatCommandClient client(true);
client.SetAutoRespawn(true);
LOG_INFO("Starting connection process");
client.Connect(args.address, args.login);
client.RunBehaviourUntilClosed();
client.Disconnect();
return 0;
}
catch (std::exception& e)
{
LOG_FATAL("Exception: " << e.what());
return 1;
}
catch (...)
{
LOG_FATAL("Unknown exception");
return 2;
}
}
Args ParseCommandLine(int argc, char* argv[])
{
Args args;
for (int i = 1; i < argc; ++i)
{
std::string arg = argv[i];
if (arg == "-h" || arg == "--help")
{
ShowHelp(argv[0]);
args.help = true;
return args;
}
else if (arg == "--address")
{
if (i + 1 < argc)
{
args.address = argv[++i];
}
else
{
LOG_FATAL("--address requires an argument");
args.return_code = 1;
return args;
}
}
else if (arg == "--login")
{
if (i + 1 < argc)
{
args.login = argv[++i];
}
else
{
LOG_FATAL("--login requires an argument");
args.return_code = 1;
return args;
}
}
}
return args;
}