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#pragma once
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#include <string>
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#include "botcraft/AI/BehaviourClient.hpp"
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#include "botcraft/AI/Status.hpp"
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/// @brief Hit all nearby monster, respecting the invulnerability cooldown of 0.5s
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/// @param c The client performing the action
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/// @return Always return Success
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Botcraft::Status HitCloseHostiles(Botcraft::BehaviourClient& c);
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/// @brief Remove entries in Entities.LastTimeHit if last seen > 10s
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/// @param c The client performing the action
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/// @return Always return Success
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Botcraft::Status CleanLastTimeHit(Botcraft::BehaviourClient& c);
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