#pragma once #include "botcraft/Game/ManagersClient.hpp" #include "botcraft/Renderer/RenderingManager.hpp" class UserControlledClient : public Botcraft::ManagersClient { public: UserControlledClient(bool online, bool use_renderer_); ~UserControlledClient(); protected: #ifdef USE_GUI void MouseCallback(const double& xoffset, const double& yoffset); void KeyBoardCallback(const std::array(Botcraft::Renderer::KEY_CODE::NUMBER_OF_KEYS)>& is_key_pressed, const double& delta_time); #endif virtual void Handle(ProtocolCraft::ClientboundGameProfilePacket& msg) override; void CreateTestWorld(); protected: #if USE_GUI float mouse_sensitivity; #endif };