#pragma once #include "botcraft/Game/Vector3.hpp" #include "botcraft/AI/TemplatedBehaviourClient.hpp" /// @brief Example of a class where we inherit /// TemplatedBehaviourClient, with this class as parameter. /// We can then use Behaviour Trees with this class as /// context, and do our stuff. We also override on Handle function class CommandClient : public Botcraft::TemplatedBehaviourClient { public: CommandClient(const bool use_renderer_); ~CommandClient(); void gotopos(int x, int y, int z); void gotocmd(int x, int y, int z); void startGotoSteamMode(); void stop(); };