mirror of
https://github.com/Astatin3/rushroom.git
synced 2026-06-09 08:38:03 -06:00
Add node graph editor
This commit is contained in:
@@ -0,0 +1,693 @@
|
||||
use egui::{Color32, InputState, Rect};
|
||||
use eframe::egui_glow;
|
||||
use egui_glow::glow;
|
||||
use std::sync::Arc;
|
||||
use glam::{Vec3, Mat4, Quat};
|
||||
use std::fs::File;
|
||||
// use std::path::Path;
|
||||
use std::io::{BufReader, BufRead};
|
||||
use crate::pane_manager::{Pane, PaneMode, PaneState, PsudoCreationContext};
|
||||
use std::sync::Mutex;
|
||||
use egui::FontId;
|
||||
use egui::Align2;
|
||||
// use egui::Pos2;
|
||||
use std::time::Instant;
|
||||
use egui::Stroke;
|
||||
use egui::Ui;
|
||||
|
||||
// Shader sources updated for 3D rendering with fixed-point positions
|
||||
const VERTEX_SHADER: &str = r#"
|
||||
#version 330 core
|
||||
layout (location = 0) in ivec3 position; // Using unsigned ints for position
|
||||
layout (location = 1) in ivec4 color; // Using unsigned ints for color
|
||||
|
||||
uniform mat4 u_view_projection;
|
||||
uniform float u_position_scale; // Scale factor to convert from uint to world space
|
||||
uniform float u_point_size_scale; // Added point size scaling
|
||||
|
||||
out vec4 v_color;
|
||||
|
||||
void main() {
|
||||
// Convert uint positions to world space
|
||||
vec3 worldPos = vec3(position) * u_position_scale;
|
||||
gl_Position = u_view_projection * vec4(worldPos, 1.0);
|
||||
gl_PointSize = max(u_point_size_scale * 10.0 * (1.0 - gl_Position.z / gl_Position.w), 1.0);
|
||||
v_color = vec4(color) / 255.0; // Convert uint colors to float
|
||||
}
|
||||
"#;
|
||||
|
||||
const FRAGMENT_SHADER: &str = r#"
|
||||
#version 330 core
|
||||
in vec4 v_color;
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
// Create circular points
|
||||
vec2 coord = gl_PointCoord * 2.0 - 1.0;
|
||||
float r = dot(coord, coord);
|
||||
if (r > 1.0) discard;
|
||||
// if (coord.x > 1.0) discard;
|
||||
// if (coord.y > 1.0) discard;
|
||||
|
||||
// Apply simple lighting based on depth
|
||||
// float depth = gl_FragCoord.z;
|
||||
FragColor = v_color;
|
||||
}
|
||||
"#;
|
||||
|
||||
// Camera controller for 3D navigation
|
||||
#[derive(Clone)]
|
||||
pub struct Camera {
|
||||
position: Vec3,
|
||||
pub orientation: Quat,
|
||||
distance: f32,
|
||||
pub point_size_scale: f32,
|
||||
// last_pos: Option<Pos2>,
|
||||
}
|
||||
|
||||
|
||||
impl Camera {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
position: Vec3::new(0.0, 0.0, 5.0),
|
||||
orientation: Quat::IDENTITY,
|
||||
distance: 5.0,
|
||||
point_size_scale: 0.1,
|
||||
// last_pos: None,
|
||||
}
|
||||
}
|
||||
|
||||
// pub fn reset(&mut self) {
|
||||
// self.position = Vec3::new(0.0, 0.0, 5.0);
|
||||
// self.orientation = Quat::IDENTITY;
|
||||
// self.distance = 5.0;
|
||||
// // self.point_size_scale = 0.1;
|
||||
// self.update_view();
|
||||
// }
|
||||
|
||||
pub fn update(&mut self, i: InputState) {
|
||||
let mut changed = false;
|
||||
|
||||
if i.pointer.secondary_down() && !i.modifiers.shift {
|
||||
let delta = i.pointer.delta();
|
||||
|
||||
let rotation_speed = 0.01;
|
||||
let pitch = delta.y * rotation_speed;
|
||||
let yaw = delta.x * rotation_speed;
|
||||
|
||||
let pitch_rotation = Quat::from_axis_angle(Vec3::X, -pitch);
|
||||
let yaw_rotation = Quat::from_axis_angle(Vec3::Y, -yaw);
|
||||
let roll_rotation = Quat::from_axis_angle(Vec3::Z, 0.);
|
||||
|
||||
self.orientation = self.orientation * pitch_rotation * yaw_rotation * roll_rotation;
|
||||
self.orientation = self.orientation.normalize();
|
||||
|
||||
changed = true;
|
||||
} // else if i.pointer.secondary_down() && i.modifiers.shift {
|
||||
// let cur_pos = i.pointer.latest_pos();
|
||||
|
||||
// if let Some(last_pos) = self.last_pos {
|
||||
// let last_angle = f32::atan2(last_pos.y, last_pos.x);
|
||||
// if let Some(cur_pos) = cur_pos {
|
||||
// let cur_angle = f32::atan2(cur_pos.y, cur_pos.x);
|
||||
|
||||
// println!("{}",cur_angle - last_angle);
|
||||
|
||||
// let pitch_rotation = Quat::from_axis_angle(Vec3::X, 0.);
|
||||
// let yaw_rotation = Quat::from_axis_angle(Vec3::Y, 0.);
|
||||
// let roll_rotation = Quat::from_axis_angle(Vec3::Z,cur_angle-last_angle);
|
||||
|
||||
// self.orientation = self.orientation * pitch_rotation * yaw_rotation * roll_rotation;
|
||||
// self.orientation = self.orientation.normalize();
|
||||
|
||||
// changed = true;
|
||||
|
||||
// }
|
||||
// }
|
||||
|
||||
// self.last_pos = cur_pos;
|
||||
// }
|
||||
|
||||
let zoom_delta = i.smooth_scroll_delta.x + i.smooth_scroll_delta.y;
|
||||
if zoom_delta != 0. {
|
||||
if i.modifiers.shift {
|
||||
// self.point_size_scale = (self.point_size_scale * (1. - zoom_delta * 0.001));
|
||||
let scale_delta = zoom_delta * 0.01;
|
||||
self.point_size_scale = (self.point_size_scale + scale_delta).clamp(0.1, 1000.0);
|
||||
// println!("{}", self.point_size_scale);
|
||||
} else {
|
||||
self.distance *= (1.0 - zoom_delta * 0.001).max(0.1);
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if i.pointer.primary_down() {
|
||||
let delta = i.pointer.delta();
|
||||
let pan_speed = self.distance * 0.001;
|
||||
|
||||
|
||||
// Get camera-relative right and up vectors
|
||||
let right = self.get_right();
|
||||
let up = self.get_up();
|
||||
|
||||
// Move camera in the camera plane
|
||||
let pan = right * (-delta.x * pan_speed) + up * (delta.y * pan_speed);
|
||||
self.position += pan;
|
||||
|
||||
changed = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if changed {
|
||||
self.update_view();
|
||||
}
|
||||
}
|
||||
|
||||
fn get_right(&self) -> Vec3 {
|
||||
self.orientation * Vec3::X
|
||||
}
|
||||
|
||||
fn get_up(&self) -> Vec3 {
|
||||
self.orientation * Vec3::Y
|
||||
}
|
||||
|
||||
fn get_forward(&self) -> Vec3 {
|
||||
self.orientation * -Vec3::Z
|
||||
}
|
||||
|
||||
fn update_view(&mut self) {
|
||||
// Ensure orientation stays normalized
|
||||
self.orientation = self.orientation.normalize();
|
||||
}
|
||||
|
||||
pub fn get_view_matrix(&self) -> Mat4 {
|
||||
// Calculate view position by moving back from target along view direction
|
||||
let forward = self.get_forward();
|
||||
let view_pos = self.position - forward * self.distance;
|
||||
|
||||
Mat4::look_at_rh(
|
||||
view_pos,
|
||||
self.position,
|
||||
self.get_up()
|
||||
)
|
||||
}
|
||||
|
||||
// pub fn set_point_size_scale(&mut self, scale: f32) {
|
||||
// self.point_size_scale = scale.clamp(0.1, 10.0);
|
||||
// }
|
||||
|
||||
}
|
||||
|
||||
|
||||
// PLY parsing structures
|
||||
#[derive(Debug)]
|
||||
struct PlyHeader {
|
||||
vertex_count: usize,
|
||||
has_colors: bool,
|
||||
is_binary: bool,
|
||||
}
|
||||
|
||||
// #[derive(Debug)]
|
||||
// pub struct PlyPoint {
|
||||
// position: (i32, i32, i32),
|
||||
// color: Color32,
|
||||
// }
|
||||
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct PointRenderer {
|
||||
pub gl: Option<Arc<glow::Context>>,
|
||||
program: Option<glow::Program>,
|
||||
vao: Option<glow::VertexArray>,
|
||||
vbo: Option<glow::Buffer>,
|
||||
points: Option<Vec<i32>>,
|
||||
// capacity: usize,
|
||||
pub camera: Option<Camera>,
|
||||
}
|
||||
|
||||
// impl Defalt for PointRenderer {
|
||||
// fn default() -> Self {
|
||||
// Self {
|
||||
// gl: Option<Arc<glow::Context>>,
|
||||
// program: Option<glow::Program>,
|
||||
// vao: Option<glow::VertexArray>,
|
||||
// vbo: Option<glow::Buffer>,
|
||||
// points: Option<Vec<i32>>,
|
||||
// // capacity: usize,
|
||||
// camera: Option<Camera>,
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
impl PointRenderer {
|
||||
pub fn init(&mut self, gl: Option<Arc<glow::Context>>, initial_capacity: usize) {
|
||||
use glow::HasContext;
|
||||
|
||||
let gl = gl.unwrap();
|
||||
|
||||
let program = unsafe {
|
||||
let program = gl.create_program().expect("Cannot create program");
|
||||
|
||||
let vertex_shader = gl.create_shader(glow::VERTEX_SHADER)
|
||||
.expect("Cannot create vertex shader");
|
||||
gl.shader_source(vertex_shader, VERTEX_SHADER);
|
||||
gl.compile_shader(vertex_shader);
|
||||
|
||||
let fragment_shader = gl.create_shader(glow::FRAGMENT_SHADER)
|
||||
.expect("Cannot create fragment shader");
|
||||
gl.shader_source(fragment_shader, FRAGMENT_SHADER);
|
||||
gl.compile_shader(fragment_shader);
|
||||
|
||||
gl.attach_shader(program, vertex_shader);
|
||||
gl.attach_shader(program, fragment_shader);
|
||||
gl.link_program(program);
|
||||
|
||||
gl.delete_shader(vertex_shader);
|
||||
gl.delete_shader(fragment_shader);
|
||||
|
||||
program
|
||||
};
|
||||
|
||||
let vao = unsafe {
|
||||
let vao = gl.create_vertex_array().expect("Cannot create vertex array");
|
||||
gl.bind_vertex_array(Some(vao));
|
||||
vao
|
||||
};
|
||||
|
||||
let vbo = unsafe {
|
||||
let vbo = gl.create_buffer().expect("Cannot create vertex buffer");
|
||||
gl.bind_buffer(glow::ARRAY_BUFFER, Some(vbo));
|
||||
|
||||
// Position (3) + Color (4) = 7 u32s per vertex
|
||||
let buffer_size = initial_capacity * 7 * std::mem::size_of::<i32>();
|
||||
gl.buffer_data_size(glow::ARRAY_BUFFER, buffer_size as i32, glow::DYNAMIC_DRAW);
|
||||
|
||||
// Position attribute (uvec3)
|
||||
gl.vertex_attrib_pointer_i32(0, 3, glow::INT, 28, 0);
|
||||
gl.enable_vertex_attrib_array(0);
|
||||
|
||||
// Color attribute (uvec4)
|
||||
gl.vertex_attrib_pointer_i32(1, 4, glow::INT, 28, 12);
|
||||
gl.enable_vertex_attrib_array(1);
|
||||
|
||||
vbo
|
||||
};
|
||||
|
||||
self.gl = Some(gl);
|
||||
self.program = Some(program);
|
||||
self.vao = Some(vao);
|
||||
self.vbo = Some(vbo);
|
||||
self.points = Some(Vec::with_capacity(initial_capacity * 7));
|
||||
// capacity: initial_capacity,
|
||||
self.camera = Some(Camera::new());
|
||||
}
|
||||
|
||||
pub fn add_point(&mut self, x: i32, y: i32, z: i32, color: Color32) {
|
||||
let [r, g, b, a] = color.to_array();
|
||||
self.points.as_mut().as_mut().expect("Not Initialised").extend_from_slice(&[x, y, z, r as i32, g as i32, b as i32, a as i32]);
|
||||
}
|
||||
|
||||
pub fn clear(&mut self) {
|
||||
self.points.as_mut().as_mut().expect("Not Initialised").clear();
|
||||
}
|
||||
|
||||
pub fn render(&mut self, rect: Rect, input_state: Option<InputState>) {
|
||||
use glow::HasContext;
|
||||
|
||||
// Update camera
|
||||
if let Some(i) = input_state{
|
||||
self.camera.as_mut().expect("Not Initialised").update(i);
|
||||
}
|
||||
|
||||
unsafe {
|
||||
self.gl.as_mut().expect("Not Initialised").use_program(self.program);
|
||||
|
||||
// Set up view-projection matrix
|
||||
let aspect = rect.width() / rect.height();
|
||||
let projection = Mat4::perspective_rh(45.0f32.to_radians(), aspect, 0.1, 1000.0);
|
||||
let view = self.camera.as_mut().expect("Not Initialised").get_view_matrix();
|
||||
let view_projection = projection * view;
|
||||
|
||||
let location = self.gl.as_mut().expect("Not Initialised").get_uniform_location(*self.program.as_mut().expect("Not Initialised"), "u_view_projection")
|
||||
.expect("Cannot get uniform location");
|
||||
self.gl.as_mut().expect("Not Initialised").uniform_matrix_4_f32_slice(Some(&location), false, &view_projection.to_cols_array());
|
||||
|
||||
// Set position scale factor (converts uint positions to world space)
|
||||
let scale_location = self.gl.as_mut().expect("Not Initialised").get_uniform_location(*self.program.as_mut().expect("Not Initialised"), "u_position_scale")
|
||||
.expect("Cannot get scale uniform location");
|
||||
self.gl.as_mut().expect("Not Initialised").uniform_1_f32(Some(&scale_location), 0.001); // Adjust this value to scale your point cloud
|
||||
|
||||
let point_size_location = self.gl.as_mut().expect("Not Initialised").get_uniform_location(*self.program.as_mut().expect("Not Initialised"), "u_point_size_scale")
|
||||
.expect("Cannot get point size scale location");
|
||||
self.gl.as_mut().expect("Not Initialised").uniform_1_f32(Some(&point_size_location), self.camera.as_mut().expect("Not Initialised").point_size_scale);
|
||||
|
||||
self.gl.as_mut().expect("Not Initialised").bind_vertex_array(self.vao);
|
||||
self.gl.as_mut().expect("Not Initialised").bind_buffer(glow::ARRAY_BUFFER, Some(*self.vbo.as_mut().expect("Not Initialised")));
|
||||
|
||||
self.gl.as_mut().expect("Not Initialised").buffer_sub_data_u8_slice(
|
||||
glow::ARRAY_BUFFER,
|
||||
0,
|
||||
bytemuck::cast_slice(&self.points.as_mut().expect("Not Initialised")),
|
||||
);
|
||||
|
||||
self.gl.as_mut().expect("Not Initialised").enable(glow::PROGRAM_POINT_SIZE);
|
||||
self.gl.as_mut().expect("Not Initialised").enable(glow::DEPTH_TEST);
|
||||
|
||||
|
||||
self.gl.as_mut().expect("Not Initialised").clear_depth_f32(1.0);
|
||||
self.gl.as_mut().expect("Not Initialised").depth_func(glow::LESS);
|
||||
self.gl.as_mut().expect("Not Initialised").depth_mask(true);
|
||||
|
||||
// self.gl.clear_color(0.3, 0.3, 0.3, 1.0);
|
||||
self.gl.as_mut().expect("Not Initialised").clear(glow::COLOR_BUFFER_BIT | glow::DEPTH_BUFFER_BIT);
|
||||
|
||||
self.gl.as_mut().expect("Not Initialised").draw_arrays(glow::POINTS, 0, (self.points.as_mut().as_mut().expect("Not Initialised").len() / 7) as i32);
|
||||
|
||||
self.gl.as_mut().expect("Not Initialised").disable(glow::DEPTH_TEST);
|
||||
self.gl.as_mut().expect("Not Initialised").disable(glow::PROGRAM_POINT_SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Add method to load points from PLY file
|
||||
pub fn load_ply(&mut self, path: String) -> Result<Vec<(i32, i32, i32, Color32)>, String> {
|
||||
let file = File::open(path).map_err(|e| format!("Failed to open file: {}", e))?;
|
||||
let reader = BufReader::new(file);
|
||||
let mut lines = reader.lines();
|
||||
|
||||
// Parse header
|
||||
let header = Self::parse_ply_header(&mut lines)?;
|
||||
|
||||
// Clear existing points
|
||||
self.clear();
|
||||
|
||||
// Reserve capacity
|
||||
self.points.as_mut().as_mut().expect("Not Initialised").reserve(header.vertex_count * 7);
|
||||
|
||||
// Parse vertices based on format
|
||||
if header.is_binary {
|
||||
return Err("Binary PLY files not yet supported".to_string());
|
||||
} else {
|
||||
self.parse_ascii_ply_data(lines, header)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fn parse_ply_header<B: BufRead>(lines: &mut std::io::Lines<B>) -> Result<PlyHeader, String> {
|
||||
let mut vertex_count = 0;
|
||||
let mut has_colors = false;
|
||||
let mut is_binary = false;
|
||||
let in_header = true;
|
||||
|
||||
while in_header {
|
||||
let line = lines.next()
|
||||
.ok_or("Unexpected end of file").unwrap().unwrap()
|
||||
.trim().to_string();
|
||||
|
||||
match line.as_str() {
|
||||
"ply" => continue,
|
||||
"format ascii 1.0" => is_binary = false,
|
||||
"format binary_little_endian 1.0" => is_binary = true,
|
||||
"end_header" => break,
|
||||
_ => {
|
||||
if line.starts_with("element vertex ") {
|
||||
vertex_count = line.split_whitespace()
|
||||
.last()
|
||||
.ok_or("Invalid vertex count")?
|
||||
.parse()
|
||||
.map_err(|_| "Invalid vertex count")?;
|
||||
} else if line.starts_with("property") && line.contains("red") {
|
||||
has_colors = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(PlyHeader {
|
||||
vertex_count,
|
||||
has_colors,
|
||||
is_binary,
|
||||
})
|
||||
}
|
||||
|
||||
fn parse_ascii_ply_data<B: BufRead>(
|
||||
&mut self,
|
||||
lines: std::io::Lines<B>,
|
||||
header: PlyHeader,
|
||||
) -> Result<Vec<(i32, i32, i32, Color32)>, String> {
|
||||
let mut vec: Vec<(i32, i32, i32, Color32)> = Vec::new();
|
||||
|
||||
for line in lines.take(header.vertex_count) {
|
||||
let line = line.map_err(|e| format!("Failed to read line: {}", e))?;
|
||||
let parts: Vec<&str> = line.split_whitespace().collect();
|
||||
|
||||
if parts.len() < 3 {
|
||||
return Err("Invalid vertex data".to_string());
|
||||
}
|
||||
|
||||
// Parse position
|
||||
let x = parts[0].parse::<f32>().map_err(|_| "Invalid X coordinate")?;
|
||||
let y = parts[1].parse::<f32>().map_err(|_| "Invalid Y coordinate")?;
|
||||
let z = parts[2].parse::<f32>().map_err(|_| "Invalid Z coordinate")?;
|
||||
|
||||
// Convert to fixed point (scale by 1000 for better precision)
|
||||
let x = (x * 1000.0) as i32;
|
||||
let y = (y * 1000.0) as i32;
|
||||
let z = (z * 1000.0) as i32;
|
||||
|
||||
// Parse colors if present
|
||||
let color = if header.has_colors && parts.len() >= 6 {
|
||||
let r = parts[3].parse::<u8>().unwrap_or(255);
|
||||
let g = parts[4].parse::<u8>().unwrap_or(255);
|
||||
let b = parts[5].parse::<u8>().unwrap_or(255);
|
||||
Color32::from_rgb(r, g, b)
|
||||
} else {
|
||||
Color32::WHITE
|
||||
};
|
||||
|
||||
vec.push((x,y,z,color));
|
||||
|
||||
// self.add_point(x, y, z, color);
|
||||
}
|
||||
|
||||
Ok(vec)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
impl Drop for PointRenderer {
|
||||
fn drop(&mut self) {
|
||||
// Clean up GPU resources
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#[derive(serde::Serialize, serde::Deserialize)]
|
||||
pub struct PointRendererPane {
|
||||
#[serde(skip)]
|
||||
renderer: Arc<Mutex<PointRenderer>>,
|
||||
#[serde(skip)]
|
||||
points: Vec<(i32, i32, i32, Color32)>,
|
||||
#[serde(skip)]
|
||||
file_dialog_open: bool,
|
||||
#[serde(skip)]
|
||||
cur_path: String,
|
||||
}
|
||||
|
||||
// impl Default for PointRenderer {
|
||||
// fn default() -> Self {
|
||||
// Self {}
|
||||
// }
|
||||
// }
|
||||
|
||||
#[typetag::serde]
|
||||
impl Pane for PointRendererPane {
|
||||
fn new() -> PaneState where Self: Sized {
|
||||
let renderer = PointRenderer::default();
|
||||
let mut s = Self {
|
||||
renderer: Arc::new(Mutex::new(renderer)),
|
||||
points: Vec::new(),
|
||||
file_dialog_open: false,
|
||||
cur_path: "./".to_string(),
|
||||
};
|
||||
PaneState {
|
||||
id: s.name().to_string(),
|
||||
mode: PaneMode::Hidden,
|
||||
pane: Box::new(s),
|
||||
}
|
||||
}
|
||||
fn init(&mut self, pcc: &PsudoCreationContext){
|
||||
self.renderer.lock().expect("Renderer Not Initialized").init(pcc.gl.clone(), 1_000_000);
|
||||
}
|
||||
fn name(&mut self) -> &str {"Point Cloud"}
|
||||
fn render(&mut self, ui: &mut Ui){
|
||||
|
||||
let max_rect = ui.max_rect();
|
||||
|
||||
let renderer = self.renderer.clone();
|
||||
if renderer.lock().expect("Renderer Not Initialized").gl.is_none() {
|
||||
return;
|
||||
// renderer.lock().expect("Renderer Not Initialized").init(ui.ctx()., 1_000_000);
|
||||
}
|
||||
renderer.lock().expect("Renderer Not Initialized").clear();
|
||||
|
||||
if self.file_dialog_open {
|
||||
egui::Window::new("Load PLY File")
|
||||
.show(ui.ctx(), |ui| {
|
||||
ui.label("Enter PLY file path:");
|
||||
ui.text_edit_singleline(&mut self.cur_path); // Add proper path handling
|
||||
|
||||
ui.horizontal(|ui| {
|
||||
if ui.button("Load").clicked() {
|
||||
let renderer = &mut renderer.lock().expect("Renderer Not Initialized");
|
||||
// Add proper path handling and error reporting
|
||||
let ply = renderer.load_ply(self.cur_path.clone());
|
||||
if let Err(e) = ply {
|
||||
eprintln!("Failed to load PLY: {}", e);
|
||||
}else{
|
||||
// self.renderer.lock().camera.reset();
|
||||
self.points = ply.unwrap();
|
||||
}
|
||||
|
||||
self.file_dialog_open = false;
|
||||
}
|
||||
if ui.button("Cancel").clicked() {
|
||||
self.file_dialog_open = false;
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
let start_time = Instant::now();
|
||||
|
||||
let (rect, response) =
|
||||
ui.allocate_exact_size(egui::Vec2 { x: max_rect.width(), y: max_rect.height() }, egui::Sense::drag());
|
||||
|
||||
|
||||
let input_state: Option<InputState> = ui.input(|input_state|
|
||||
if response.hovered() { //&& response.has_focus() {
|
||||
Some(input_state.clone())
|
||||
}else{None}
|
||||
);
|
||||
|
||||
if self.points.is_empty() {
|
||||
let radius = 1000i32;
|
||||
for i in 0..100000 {
|
||||
// let theta = (i as f32 * 0.1).sin() * std::f32::consts::PI;
|
||||
// let phi = (i as f32 * 0.1).cos() * std::f32::consts::PI;
|
||||
|
||||
let x = (radius as f32 * (i as f32).cos()) as i32;
|
||||
let y = (radius as f32 * (i as f32).sin()) as i32;
|
||||
let z = (i as f32 * 0.05) as i32;
|
||||
|
||||
// let x = (i as f32 * 0.1) as u32;
|
||||
// let y = (i as f32 * 0.1) as u32 ;
|
||||
// let z = (i as f32 * 0.1) as u32;
|
||||
|
||||
// Color based on position
|
||||
let color = Color32::from_rgba_premultiplied(
|
||||
((x as f32 / radius as f32) * 255.0) as u8,
|
||||
((y as f32 / radius as f32) * 255.0) as u8,
|
||||
((z as f32 / radius as f32) * 255.0) as u8,
|
||||
255,
|
||||
);
|
||||
|
||||
self.points.push((x, y, z, color));
|
||||
}
|
||||
}
|
||||
|
||||
// let painter = ui.painter();
|
||||
|
||||
for &(x, y, z, color) in &self.points {
|
||||
renderer.lock().expect("Renderer Not Initialized").add_point(x, y, z, color);
|
||||
}
|
||||
|
||||
let o = <std::option::Option<Camera> as Clone>::clone(&renderer.lock().expect("Renderer Not Initialized").camera).unwrap().orientation.clone();
|
||||
|
||||
let cb = egui_glow::CallbackFn::new(move |_info, _painter| {
|
||||
renderer.lock().expect("Renderer Not Initialized").render(max_rect, input_state.clone());
|
||||
});
|
||||
|
||||
let callback = egui::PaintCallback {
|
||||
rect: max_rect,
|
||||
callback: Arc::new(cb),
|
||||
};
|
||||
|
||||
ui.painter().add(callback);
|
||||
|
||||
|
||||
let line_length:f32 = 20.;
|
||||
|
||||
// if let Some(input_state) = input_state {
|
||||
// if input_state.pointer.any_down() {
|
||||
|
||||
let pos1 = o.inverse()*glam::Vec3::X;
|
||||
let pos2 = o.inverse()*glam::Vec3::Y;
|
||||
let pos3 = o.inverse()*glam::Vec3::Z;
|
||||
|
||||
ui.painter().line_segment([rect.center(), rect.center() + egui::Vec2{ x: line_length*pos1.x, y: -line_length*pos1.y,}], Stroke {
|
||||
width: 1.5,
|
||||
color: Color32::RED,
|
||||
});
|
||||
|
||||
|
||||
ui.painter().line_segment([rect.center(), rect.center() + egui::Vec2{ x: line_length*pos2.x, y: -line_length*pos2.y,}], Stroke {
|
||||
width: 1.5,
|
||||
color: Color32::BLUE,
|
||||
});
|
||||
|
||||
|
||||
ui.painter().line_segment([rect.center(), rect.center() + egui::Vec2{ x: line_length*pos3.x, y: -line_length*pos3.y,}], Stroke {
|
||||
width: 1.5,
|
||||
color: Color32::GREEN,
|
||||
});
|
||||
// }}
|
||||
|
||||
let end_time = Instant::now();
|
||||
|
||||
// println!("{}", end_time.duration_since(start_time).as_millis());
|
||||
|
||||
let text_size = 12.;
|
||||
|
||||
ui.painter().text(max_rect.min, Align2::LEFT_TOP,
|
||||
format!("{} ms",end_time.duration_since(start_time).as_millis()),
|
||||
FontId::monospace(text_size), Color32::WHITE);
|
||||
|
||||
ui.painter().text(max_rect.min + egui::Vec2 {x:0.,y:text_size}, Align2::LEFT_TOP,
|
||||
format!("{} points", self.points.len()),
|
||||
FontId::monospace(text_size), Color32::WHITE);
|
||||
}
|
||||
fn context_menu(&mut self, ui: &mut Ui) {
|
||||
if ui.button("Load PLY").clicked() {
|
||||
self.file_dialog_open = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user