mirror of
https://github.com/Astatin3/sipeed-godot-quest.git
synced 2026-06-09 00:18:01 -06:00
56 lines
1.6 KiB
GDScript
56 lines
1.6 KiB
GDScript
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extends Node3D
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const num_points: int = 50
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const scale_pos: float = 0.01
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const scale_color: float = 255. / num_points
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@onready var right_hand: XRController3D = get_node("XROrigin3D/RightHand")
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@onready var world_cloud: Pointcloud = get_node("World_Pointcloud")
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@onready var hand_cloud: Pointcloud = get_node("XROrigin3D/RightHand/Hand_Pointcloud")
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var points: Array[Vector3] = []
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var colors: Array[Vector3] = []
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var xr_interface: XRInterface
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func _ready():
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xr_interface = XRServer.find_interface("OpenXR")
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if xr_interface and xr_interface.is_initialized():
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print("OpenXR initialized successfully")
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# Turn off v-sync!
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DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED)
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# Change our main viewport to output to the HMD
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get_viewport().use_xr = true
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xr_interface.environment_blend_mode = XRInterface.XR_ENV_BLEND_MODE_ALPHA_BLEND
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get_viewport().transparent_bg = true
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else:
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print("OpenXR not initialized, please check if your headset is connected")
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for x in 50:
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for y in 50:
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points.append(Vector3(x * scale_pos, y * scale_pos, 0))
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colors.append(Vector3(x * scale_color, y * scale_color, 0))
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hand_cloud.set_points(points, colors)
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var last_pressed = false
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func _process(delta):
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var pressed = right_hand.get_float("trigger") > 0.
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if(pressed && !last_pressed):
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var points_clone: Array[Vector3] = []
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print(right_hand.global_position)
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for point in points:
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points_clone.append(right_hand.to_global(point))
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world_cloud.add_points(points_clone, colors.duplicate())
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last_pressed = true
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print("points! ", len(points_clone))
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elif (!pressed): last_pressed = false
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