extends Node3D const num_points: int = 50 const scale_pos: float = 0.01 const scale_color: float = 255. / num_points @onready var right_hand: XRController3D = get_node("XROrigin3D/RightHand") @onready var world_cloud: Pointcloud = get_node("World_Pointcloud") @onready var hand_cloud: Pointcloud = get_node("XROrigin3D/RightHand/Hand_Pointcloud") var points: Array[Vector3] = [] var colors: Array[Vector3] = [] var xr_interface: XRInterface func _ready(): xr_interface = XRServer.find_interface("OpenXR") if xr_interface and xr_interface.is_initialized(): print("OpenXR initialized successfully") # Turn off v-sync! DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED) # Change our main viewport to output to the HMD get_viewport().use_xr = true xr_interface.environment_blend_mode = XRInterface.XR_ENV_BLEND_MODE_ALPHA_BLEND get_viewport().transparent_bg = true else: print("OpenXR not initialized, please check if your headset is connected") for x in 50: for y in 50: points.append(Vector3(x * scale_pos, y * scale_pos, 0)) colors.append(Vector3(x * scale_color, y * scale_color, 0)) hand_cloud.set_points(points, colors) var last_pressed = false func _process(delta): var pressed = right_hand.get_float("trigger") > 0. if(pressed && !last_pressed): var points_clone: Array[Vector3] = [] print(right_hand.global_position) for point in points: points_clone.append(right_hand.to_global(point)) world_cloud.add_points(points_clone, colors.duplicate()) last_pressed = true print("points! ", len(points_clone)) elif (!pressed): last_pressed = false