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unshell/unshell-gui/src/app/app.rs
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use egui::Frame;
use egui_tiles::Tree;
use crate::app::{AppState, windows::WindowWrapper};
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/// We derive Deserialize/Serialize so we can persist app state on shutdown.
#[derive(serde::Deserialize, serde::Serialize)]
#[serde(default)] // if we add new fields, give them default values when deserializing old state
pub struct TemplateApp {
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// tab: Tab,
state: AppState,
tree: Tree<WindowWrapper>,
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}
impl Default for TemplateApp {
fn default() -> Self {
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// let mut tiles = egui_tiles::Tiles::default();
// let invis_1 = tiles.insert_pane(WindowWrapper {
// nr: 0,
// window: AppWindow::None,
// });
// let invis_2 = tiles.insert_pane(WindowWrapper {
// nr: 0,
// window: AppWindow::None,
// });
// tiles.set_visible(invis_1, false);
// tiles.set_visible(invis_2, false);
// let root = tiles.insert_horizontal_tile(vec![invis_1]);
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Self {
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state: AppState::default(),
tree: egui_tiles::Tree::new_horizontal("tree_root", Vec::new()),
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}
}
}
impl TemplateApp {
/// Called once before the first frame.
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pub fn new(_cc: &eframe::CreationContext<'_>) -> Self {
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// This is also where you can customize the look and feel of egui using
// `cc.egui_ctx.set_visuals` and `cc.egui_ctx.set_fonts`.
// Load previous app state (if any).
// Note that you must enable the `persistence` feature for this to work.
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// if let Some(storage) = cc.storage {
// eframe::get_value(storage, eframe::APP_KEY).unwrap_or_default()
// } else {
Default::default()
// }
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}
}
impl eframe::App for TemplateApp {
/// Called by the framework to save state before shutdown.
fn save(&mut self, storage: &mut dyn eframe::Storage) {
eframe::set_value(storage, eframe::APP_KEY, self);
}
/// Called each time the UI needs repainting, which may be many times per second.
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
// Put your widgets into a `SidePanel`, `TopBottomPanel`, `CentralPanel`, `Window` or `Area`.
// For inspiration and more examples, go to https://emilk.github.io/egui
egui::TopBottomPanel::top("tab_panel").show(ctx, |ui| {
// The top panel is often a good place for a menu bar:
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egui::MenuBar::new().ui(ui, |ui| {
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ui.menu_button("File", |ui| {
ui.label("File");
});
ui.menu_button("View", |ui| {
ui.label("View");
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self.state.labels(&mut self.tree, ui);
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});
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ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
egui::widgets::global_theme_preference_switch(ui);
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});
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// ui.style
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});
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});
egui::TopBottomPanel::bottom("tab_panel").show(ctx, |ui| {
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
ui.label(format!("UnShell UI {}", env!("CARGO_PKG_VERSION")));
egui::warn_if_debug_build(ui);
});
});
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egui::CentralPanel::default()
.frame(Frame::central_panel(&ctx.style()).inner_margin(0))
.show(ctx, |ui| self.tree.ui(&mut self.state, ui));
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}
}