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https://github.com/Astatin3/unshell.git
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Add tiling windows
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@@ -0,0 +1,99 @@
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use egui::Frame;
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use egui_tiles::Tree;
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use crate::app::{AppState, windows::WindowWrapper};
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/// We derive Deserialize/Serialize so we can persist app state on shutdown.
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#[derive(serde::Deserialize, serde::Serialize)]
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#[serde(default)] // if we add new fields, give them default values when deserializing old state
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pub struct TemplateApp {
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// tab: Tab,
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state: AppState,
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tree: Tree<WindowWrapper>,
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}
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impl Default for TemplateApp {
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fn default() -> Self {
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// let mut tiles = egui_tiles::Tiles::default();
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// let invis_1 = tiles.insert_pane(WindowWrapper {
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// nr: 0,
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// window: AppWindow::None,
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// });
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// let invis_2 = tiles.insert_pane(WindowWrapper {
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// nr: 0,
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// window: AppWindow::None,
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// });
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// tiles.set_visible(invis_1, false);
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// tiles.set_visible(invis_2, false);
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// let root = tiles.insert_horizontal_tile(vec![invis_1]);
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Self {
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state: AppState::default(),
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tree: egui_tiles::Tree::new_horizontal("tree_root", Vec::new()),
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}
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}
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}
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impl TemplateApp {
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/// Called once before the first frame.
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pub fn new(_cc: &eframe::CreationContext<'_>) -> Self {
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// This is also where you can customize the look and feel of egui using
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// `cc.egui_ctx.set_visuals` and `cc.egui_ctx.set_fonts`.
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// Load previous app state (if any).
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// Note that you must enable the `persistence` feature for this to work.
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// if let Some(storage) = cc.storage {
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// eframe::get_value(storage, eframe::APP_KEY).unwrap_or_default()
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// } else {
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Default::default()
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// }
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}
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}
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impl eframe::App for TemplateApp {
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/// Called by the framework to save state before shutdown.
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fn save(&mut self, storage: &mut dyn eframe::Storage) {
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eframe::set_value(storage, eframe::APP_KEY, self);
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}
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/// Called each time the UI needs repainting, which may be many times per second.
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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// Put your widgets into a `SidePanel`, `TopBottomPanel`, `CentralPanel`, `Window` or `Area`.
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// For inspiration and more examples, go to https://emilk.github.io/egui
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egui::TopBottomPanel::top("tab_panel").show(ctx, |ui| {
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// The top panel is often a good place for a menu bar:
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egui::MenuBar::new().ui(ui, |ui| {
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ui.menu_button("File", |ui| {
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ui.label("File");
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});
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ui.menu_button("View", |ui| {
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ui.label("View");
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self.state.labels(&mut self.tree, ui);
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});
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ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
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egui::widgets::global_theme_preference_switch(ui);
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});
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// ui.style
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});
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});
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egui::TopBottomPanel::bottom("tab_panel").show(ctx, |ui| {
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ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
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ui.label(format!("UnShell UI {}", env!("CARGO_PKG_VERSION")));
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egui::warn_if_debug_build(ui);
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});
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});
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egui::CentralPanel::default()
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.frame(Frame::central_panel(&ctx.style()).inner_margin(0))
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.show(ctx, |ui| self.tree.ui(&mut self.state, ui));
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}
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}
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@@ -0,0 +1,125 @@
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mod app;
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mod windows;
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use std::collections::HashMap;
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pub use app::TemplateApp;
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use egui_tiles::{TileId, Tree};
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use log::info;
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use crate::{app::windows::WindowWrapper, config::Config, flowchart::FlowChart};
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#[derive(Default, serde::Deserialize, serde::Serialize)]
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struct AppState {
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pub open_windows: HashMap<AppWindow, TileId>,
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pub flowchart: FlowChart,
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pub config: Config,
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}
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impl AppState {
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pub fn labels(&mut self, tree: &mut Tree<WindowWrapper>, ui: &mut egui::Ui) {
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for (i, (key, name)) in (vec![
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(AppWindow::Flowchart, "Flowchart"),
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(AppWindow::Config, "Config"),
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])
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.iter()
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.enumerate()
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{
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let enabled = self.open_windows.contains_key(&key);
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if ui.selectable_label(enabled, *name).clicked() {
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// if enabled {
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// let tid = *self.open_windows.get(&key).unwrap();
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// tree.remove_recursively(tid);
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// tree.tiles.remove(tid);
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// self.open_windows.remove(&key);
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// // if self.open_windows.is_empty()
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// } else {
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let tid = tree.tiles.insert_pane(WindowWrapper {
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nr: i + 1,
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window: *key,
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});
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match self.open_windows.len() {
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0 => {
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tree.root = Some(tid);
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}
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1 => {
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let old_root = tree.root.unwrap();
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let tab_id = tree.tiles.insert_tab_tile(vec![old_root, tid]);
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tree.root = Some(tab_id);
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}
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_ => {
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let pid = tree.tiles.insert_tab_tile(vec![tid]);
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tree.move_tile_to_container(pid, tree.root.unwrap().clone(), 0, true);
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}
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}
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self.open_windows.insert(key.clone(), tid);
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}
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}
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// if ui
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// .selectable_label(
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// self.open_windows.contains_key(&AppWindow::Flowchart),
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// "Network",
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// )
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// .clicked()
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// {
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// // self.open_windows. = Tab::Flowchart;
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// }
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// if ui
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// .selectable_label(self.open_windows.contains_key(&AppWindow::Config), "Config")
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// .clicked()
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// {
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// // self.open_windows. = Tab::Flowchart;
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// }
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// if ui
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// .selectable_label(self.tab == Tab::Test, self.config.title())
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// .clicked()
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// {
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// self.tab = Tab::Test;
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// }
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}
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// fn contains(&self, key: &AppWindow)
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// fn toggle(&mut self, key: &AppWindow) {
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// if self.
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// }
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}
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// impl Default for AppState {
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// fn default() -> Self {
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// Self {
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// open_windows: HashMap::from([
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// (AppWindow::Flowchart, false),
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// (AppWindow::Config, false),
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// ]),
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// flowchart: Default::default(),
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// config: Default::default(),
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// }
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// }
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// }
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#[derive(Clone, Copy, serde::Deserialize, serde::Serialize, PartialEq, Eq, Hash)]
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enum AppWindow {
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None,
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Flowchart,
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Config,
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}
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impl AppWindow {
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fn update(&self, state: &mut AppState, ui: &mut egui::Ui) {
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match self {
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AppWindow::None => {}
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AppWindow::Flowchart => state.flowchart.paint(ui),
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AppWindow::Config => state.config.update(ui),
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}
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}
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}
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@@ -0,0 +1,46 @@
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use crate::app::{AppState, AppWindow};
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#[derive(serde::Deserialize, serde::Serialize)]
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pub struct WindowWrapper {
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pub nr: usize,
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pub window: AppWindow,
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}
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impl egui_tiles::Behavior<WindowWrapper> for AppState {
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fn tab_title_for_pane(&mut self, pane: &WindowWrapper) -> egui::WidgetText {
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format!("Pane {}", pane.nr).into()
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}
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fn pane_ui(
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&mut self,
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ui: &mut egui::Ui,
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_tile_id: egui_tiles::TileId,
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pane: &mut WindowWrapper,
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) -> egui_tiles::UiResponse {
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let mut ret = egui_tiles::UiResponse::None;
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ui.horizontal(|ui| {
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let titlebar = ui.interact(
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ui.max_rect(),
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ui.id().with(&format!("Pane_{}_sense", pane.nr)),
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egui::Sense::drag(),
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);
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if titlebar.drag_started() {
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ret = egui_tiles::UiResponse::DragStarted;
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}
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if titlebar.hovered() {
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ui.ctx().set_cursor_icon(egui::CursorIcon::Grab);
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}
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let color = egui::epaint::Hsva::new(0.103 * pane.nr as f32, 0.5, 0.5, 1.0);
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ui.painter().rect_filled(ui.max_rect(), 0.0, color);
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ui.label("Test");
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});
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pane.window.update(self, ui);
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ret
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}
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}
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