mirror of
https://github.com/Astatin3/unshell.git
synced 2026-06-08 22:38:01 -06:00
expand treetest documentation and rationale
This commit is contained in:
@@ -1,17 +1,29 @@
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//! User-triggered TUI actions.
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//! User-triggered TUI actions.
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//!
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//! These handlers intentionally stay thin: each one maps one keypress to one
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//! simulator operation, then updates UI-local state such as the selected row and
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//! status message. Keeping them small makes it easier to audit which user action
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//! changed which part of the app state.
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use super::{App, AppError, NodeId, Selection};
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use super::{App, AppError, NodeId, Selection};
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impl App {
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impl App {
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/// Performs protocol introspection for the current selection.
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///
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/// Rationale: node and leaf introspection share one key because the protocol
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/// also shares one reserved procedure id for both operations.
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pub(super) fn perform_introspection(&mut self) -> Result<(), AppError> {
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pub(super) fn perform_introspection(&mut self) -> Result<(), AppError> {
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match self.selected().clone() {
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match self.selected().clone() {
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Selection::Node(node_id) => {
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Selection::Node(node_id) => {
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// Route the blank procedure to endpoint-wide introspection.
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let result = self.simulation.call_endpoint_introspection(node_id)?;
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let result = self.simulation.call_endpoint_introspection(node_id)?;
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// Drain immediately so the inspector reflects the learned state.
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let steps = self.simulation.drain()?;
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let steps = self.simulation.drain()?;
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self.refresh_selections(Some(node_id));
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self.refresh_selections(Some(node_id));
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self.status = format!("{} ({steps} steps)", result.label);
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self.status = format!("{} ({steps} steps)", result.label);
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}
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}
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Selection::Leaf { node_id, leaf_name } => {
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Selection::Leaf { node_id, leaf_name } => {
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// Route the blank procedure to one specific leaf.
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let result = self
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let result = self
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.simulation
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.simulation
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.call_leaf_introspection(node_id, &leaf_name)?;
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.call_leaf_introspection(node_id, &leaf_name)?;
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@@ -23,6 +35,10 @@ impl App {
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Ok(())
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Ok(())
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}
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}
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/// Calls the currently selected echo leaf.
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///
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/// Rationale: the payload is fixed so the demo highlights packet flow rather
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/// than turning the TUI into a line editor.
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pub(super) fn perform_echo(&mut self) -> Result<(), AppError> {
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pub(super) fn perform_echo(&mut self) -> Result<(), AppError> {
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if let Selection::Leaf { node_id, leaf_name } = self.selected().clone() {
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if let Selection::Leaf { node_id, leaf_name } = self.selected().clone() {
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let result =
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let result =
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@@ -37,6 +53,7 @@ impl App {
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Ok(())
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Ok(())
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}
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}
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/// Calls the first endpoint-level procedure on the selected node.
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pub(super) fn perform_ping(&mut self) -> Result<(), AppError> {
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pub(super) fn perform_ping(&mut self) -> Result<(), AppError> {
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if let Selection::Node(node_id) = self.selected().clone() {
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if let Selection::Node(node_id) = self.selected().clone() {
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if let Some(procedure_id) = self
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if let Some(procedure_id) = self
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@@ -63,6 +80,7 @@ impl App {
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Ok(())
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Ok(())
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}
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}
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/// Calls the chunked-response procedure on the selected node.
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pub(super) fn perform_chunked(&mut self) -> Result<(), AppError> {
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pub(super) fn perform_chunked(&mut self) -> Result<(), AppError> {
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if let Selection::Node(node_id) = self.selected().clone() {
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if let Selection::Node(node_id) = self.selected().clone() {
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if let Some(procedure_id) = self
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if let Some(procedure_id) = self
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@@ -93,6 +111,7 @@ impl App {
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Ok(())
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Ok(())
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}
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}
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/// Opens a long-lived chat hook on the selected node.
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pub(super) fn perform_chat_call(&mut self) -> Result<(), AppError> {
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pub(super) fn perform_chat_call(&mut self) -> Result<(), AppError> {
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if let Selection::Node(node_id) = self.selected().clone() {
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if let Selection::Node(node_id) = self.selected().clone() {
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if let Some(procedure_id) = self
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if let Some(procedure_id) = self
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@@ -120,6 +139,10 @@ impl App {
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Ok(())
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Ok(())
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}
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}
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/// Sends follow-up data on the newest known hook.
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///
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/// Rationale: using the latest hook keeps the demo simple while still
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/// exposing bidirectional hook behavior.
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pub(super) fn perform_chat_data(&mut self) -> Result<(), AppError> {
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pub(super) fn perform_chat_data(&mut self) -> Result<(), AppError> {
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if let Some(hook_id) = self.simulation.hook_ids().last().copied() {
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if let Some(hook_id) = self.simulation.hook_ids().last().copied() {
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let result =
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let result =
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@@ -134,6 +157,7 @@ impl App {
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Ok(())
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Ok(())
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}
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}
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/// Ends the newest known chat hook from the root side.
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pub(super) fn perform_chat_bye(&mut self) -> Result<(), AppError> {
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pub(super) fn perform_chat_bye(&mut self) -> Result<(), AppError> {
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if let Some(hook_id) = self.simulation.hook_ids().last().copied() {
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if let Some(hook_id) = self.simulation.hook_ids().last().copied() {
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let result = self.simulation.send_root_hook_data(hook_id, "bye", true)?;
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let result = self.simulation.send_root_hook_data(hook_id, "bye", true)?;
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@@ -146,10 +170,13 @@ impl App {
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Ok(())
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Ok(())
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}
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}
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/// Injects intentionally invalid hook data to exercise fault handling.
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pub(super) fn perform_invalid_fault_demo(&mut self) -> Result<(), AppError> {
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pub(super) fn perform_invalid_fault_demo(&mut self) -> Result<(), AppError> {
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if let Some(hook_id) = self.simulation.hook_ids().last().copied() {
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if let Some(hook_id) = self.simulation.hook_ids().last().copied() {
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// The root is always node zero in every built-in scenario.
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let root_id = NodeId(0);
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let root_id = NodeId(0);
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if self.simulation.tree.nodes.len() > 1 {
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if self.simulation.tree.nodes.len() > 1 {
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// The first child is enough to spoof a wrong peer path.
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let attacker = NodeId(1);
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let attacker = NodeId(1);
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let result = self.simulation.inject_invalid_peer_data(
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let result = self.simulation.inject_invalid_peer_data(
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attacker,
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attacker,
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@@ -1,4 +1,8 @@
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//! Ratatui application shell for the protocol demo.
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//! Ratatui application shell for the protocol demo.
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//!
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//! The `app` module only defines the high-level pieces and re-exports the entry
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//! point. The actual behavior is split into shell, actions, and UI modules so
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//! the control flow reads from broad orchestration down to specific rendering.
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mod actions;
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mod actions;
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mod shell;
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mod shell;
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@@ -1,4 +1,8 @@
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//! Application lifecycle and event loop glue.
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//! Application lifecycle and event loop glue.
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//!
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//! This module owns terminal setup/teardown and the high-level event loop. The
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//! rest of the app modules assume they run inside this shell and therefore do
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//! not repeat raw-mode or alternate-screen management logic.
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use std::{io, time::Duration};
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use std::{io, time::Duration};
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@@ -10,12 +14,18 @@ use crossterm::{
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use super::{App, AppError, DefaultTerminal, NodeId, built_in_scenarios, ui};
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use super::{App, AppError, DefaultTerminal, NodeId, built_in_scenarios, ui};
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/// Boots the terminal UI and guarantees cleanup on exit.
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pub(super) fn run() -> Result<(), AppError> {
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pub(super) fn run() -> Result<(), AppError> {
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// Enter raw mode first so every later keypress is visible to the app.
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enable_raw_mode()?;
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enable_raw_mode()?;
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let mut stdout = io::stdout();
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let mut stdout = io::stdout();
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execute!(stdout, EnterAlternateScreen)?;
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execute!(stdout, EnterAlternateScreen)?;
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// ratatui wraps the terminal backend after the alternate screen is active.
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let terminal = ratatui::init();
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let terminal = ratatui::init();
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let result = App::new()?.run(terminal);
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let result = App::new()?.run(terminal);
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// Restore terminal state even when the app exits through an error path.
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ratatui::restore();
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ratatui::restore();
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disable_raw_mode()?;
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disable_raw_mode()?;
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execute!(io::stdout(), LeaveAlternateScreen)?;
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execute!(io::stdout(), LeaveAlternateScreen)?;
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@@ -23,14 +33,25 @@ pub(super) fn run() -> Result<(), AppError> {
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}
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}
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impl App {
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impl App {
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/// Creates the initial application state.
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///
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/// The first built-in scenario is loaded immediately so the user sees a
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/// working demo as soon as the TUI opens.
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pub(super) fn new() -> Result<Self, AppError> {
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pub(super) fn new() -> Result<Self, AppError> {
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let scenarios = built_in_scenarios();
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let scenarios = built_in_scenarios();
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// Start on the first scenario rather than waiting for manual selection.
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let simulation = crate::sim::Simulation::new(scenarios[0].clone())?;
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let simulation = crate::sim::Simulation::new(scenarios[0].clone())?;
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// Build visible rows from the current inspector mode.
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let selections = ui::build_selections(&simulation);
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let selections = ui::build_selections(&simulation);
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// Prefer the scenario's declared initial focus when available.
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let selection_index = selections
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let selection_index = selections
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.iter()
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.iter()
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.position(|selection| *selection == simulation.initial_selection())
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.position(|selection| *selection == simulation.initial_selection())
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.unwrap_or(0);
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.unwrap_or(0);
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|
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Ok(Self {
|
Ok(Self {
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scenarios,
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scenarios,
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scenario_index: 0,
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scenario_index: 0,
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@@ -41,9 +62,12 @@ impl App {
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})
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})
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}
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}
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/// Runs the main draw/poll loop.
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pub(super) fn run(mut self, mut terminal: DefaultTerminal) -> Result<(), AppError> {
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pub(super) fn run(mut self, mut terminal: DefaultTerminal) -> Result<(), AppError> {
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loop {
|
loop {
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terminal.draw(|frame| self.render(frame))?;
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terminal.draw(|frame| self.render(frame))?;
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|
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// Poll with a timeout so redraws stay responsive without busy-spinning.
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if event::poll(Duration::from_millis(100))?
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if event::poll(Duration::from_millis(100))?
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&& let Event::Key(key) = event::read()?
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&& let Event::Key(key) = event::read()?
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&& key.kind == KeyEventKind::Press
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&& key.kind == KeyEventKind::Press
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@@ -55,6 +79,7 @@ impl App {
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Ok(())
|
Ok(())
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}
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}
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|
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|
/// Routes one keypress into one app action.
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pub(super) fn handle_key(&mut self, code: KeyCode) -> Result<bool, AppError> {
|
pub(super) fn handle_key(&mut self, code: KeyCode) -> Result<bool, AppError> {
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match code {
|
match code {
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KeyCode::Char('q') => return Ok(false),
|
KeyCode::Char('q') => return Ok(false),
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@@ -79,6 +104,8 @@ impl App {
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}
|
}
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}
|
}
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KeyCode::Enter => {
|
KeyCode::Enter => {
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|
// Enter cycles scenarios so the demo works even on keyboards
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// without convenient left/right usage in some terminals.
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let next = (self.scenario_index + 1) % self.scenarios.len();
|
let next = (self.scenario_index + 1) % self.scenarios.len();
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self.load_scenario(next)?;
|
self.load_scenario(next)?;
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}
|
}
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@@ -92,6 +119,8 @@ impl App {
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KeyCode::Char('f') => self.perform_invalid_fault_demo()?,
|
KeyCode::Char('f') => self.perform_invalid_fault_demo()?,
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KeyCode::Char('g') => {
|
KeyCode::Char('g') => {
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self.simulation.toggle_inspector_mode();
|
self.simulation.toggle_inspector_mode();
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|
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|
// Rebuild rows because realistic mode can hide undiscovered nodes.
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self.refresh_selections(Some(self.selected().node_id()));
|
self.refresh_selections(Some(self.selected().node_id()));
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self.status = if self.simulation.is_realistic_mode() {
|
self.status = if self.simulation.is_realistic_mode() {
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"Inspector switched to realistic mode.".to_owned()
|
"Inspector switched to realistic mode.".to_owned()
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@@ -101,6 +130,8 @@ impl App {
|
|||||||
}
|
}
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KeyCode::Char('m') => {
|
KeyCode::Char('m') => {
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self.simulation.enable_realistic_mode_with_memory_reset();
|
self.simulation.enable_realistic_mode_with_memory_reset();
|
||||||
|
|
||||||
|
// Jump to root because deeper selections may no longer be known.
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self.refresh_selections(Some(NodeId(0)));
|
self.refresh_selections(Some(NodeId(0)));
|
||||||
self.status =
|
self.status =
|
||||||
"Cleared root memory for deeper nodes and enabled realistic mode.".to_owned();
|
"Cleared root memory for deeper nodes and enabled realistic mode.".to_owned();
|
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@@ -122,21 +153,33 @@ impl App {
|
|||||||
Ok(true)
|
Ok(true)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Replaces the active scenario with a fresh simulation.
|
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pub(super) fn load_scenario(&mut self, index: usize) -> Result<(), AppError> {
|
pub(super) fn load_scenario(&mut self, index: usize) -> Result<(), AppError> {
|
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self.scenario_index = index;
|
self.scenario_index = index;
|
||||||
|
|
||||||
|
// Rebuild from scratch so each scenario switch resets learned state,
|
||||||
|
// trace history, and active hooks.
|
||||||
self.simulation = crate::sim::Simulation::new(self.scenarios[index].clone())?;
|
self.simulation = crate::sim::Simulation::new(self.scenarios[index].clone())?;
|
||||||
self.refresh_selections(Some(self.simulation.initial_selection().node_id()));
|
self.refresh_selections(Some(self.simulation.initial_selection().node_id()));
|
||||||
self.status = format!("Loaded scenario: {}", self.scenarios[index].name);
|
self.status = format!("Loaded scenario: {}", self.scenarios[index].name);
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns the current tree selection.
|
||||||
pub(super) fn selected(&self) -> &crate::model::Selection {
|
pub(super) fn selected(&self) -> &crate::model::Selection {
|
||||||
&self.selections[self.selection_index]
|
&self.selections[self.selection_index]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Rebuilds the visible selection list and preserves focus when possible.
|
||||||
|
///
|
||||||
|
/// Rationale: realistic mode can hide items that ground-truth mode showed,
|
||||||
|
/// so selection repair needs to happen in one dedicated place.
|
||||||
pub(super) fn refresh_selections(&mut self, preferred_node: Option<NodeId>) {
|
pub(super) fn refresh_selections(&mut self, preferred_node: Option<NodeId>) {
|
||||||
|
// Prefer an explicit node if the caller knows what should stay selected.
|
||||||
let current = preferred_node.unwrap_or_else(|| self.selected().node_id());
|
let current = preferred_node.unwrap_or_else(|| self.selected().node_id());
|
||||||
self.selections = ui::build_selections(&self.simulation);
|
self.selections = ui::build_selections(&self.simulation);
|
||||||
|
|
||||||
|
// Fall back to the first row when the previous node disappeared.
|
||||||
self.selection_index = self
|
self.selection_index = self
|
||||||
.selections
|
.selections
|
||||||
.iter()
|
.iter()
|
||||||
|
|||||||
@@ -16,7 +16,10 @@ use crate::{
|
|||||||
use super::super::super::App;
|
use super::super::super::App;
|
||||||
|
|
||||||
impl App {
|
impl App {
|
||||||
|
/// Renders the full non-modal application chrome.
|
||||||
pub(crate) fn render(&self, frame: &mut Frame<'_>) {
|
pub(crate) fn render(&self, frame: &mut Frame<'_>) {
|
||||||
|
// Split the screen into a small header, a large working area, and a
|
||||||
|
// persistent status/footer region.
|
||||||
let chunks = Layout::default()
|
let chunks = Layout::default()
|
||||||
.direction(Direction::Vertical)
|
.direction(Direction::Vertical)
|
||||||
.constraints([
|
.constraints([
|
||||||
@@ -31,6 +34,7 @@ impl App {
|
|||||||
self.render_footer(frame, chunks[2]);
|
self.render_footer(frame, chunks[2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Renders the scenario header bar.
|
||||||
fn render_header(&self, frame: &mut Frame<'_>, area: Rect) {
|
fn render_header(&self, frame: &mut Frame<'_>, area: Rect) {
|
||||||
let mode = match self.simulation.inspector_mode {
|
let mode = match self.simulation.inspector_mode {
|
||||||
InspectorMode::GroundTruth => "ground truth",
|
InspectorMode::GroundTruth => "ground truth",
|
||||||
@@ -49,6 +53,7 @@ impl App {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Renders the middle area with scenarios, tree, inspector, and trace panes.
|
||||||
fn render_body(&self, frame: &mut Frame<'_>, area: Rect) {
|
fn render_body(&self, frame: &mut Frame<'_>, area: Rect) {
|
||||||
let columns = Layout::default()
|
let columns = Layout::default()
|
||||||
.direction(Direction::Horizontal)
|
.direction(Direction::Horizontal)
|
||||||
@@ -59,6 +64,8 @@ impl App {
|
|||||||
])
|
])
|
||||||
.split(area);
|
.split(area);
|
||||||
|
|
||||||
|
// Keep scenario selection visible at all times so the user always knows
|
||||||
|
// which canned topology produced the current trace.
|
||||||
let scenario_items = self
|
let scenario_items = self
|
||||||
.scenarios
|
.scenarios
|
||||||
.iter()
|
.iter()
|
||||||
@@ -93,6 +100,7 @@ impl App {
|
|||||||
self.render_hooks(frame, right[1]);
|
self.render_hooks(frame, right[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Renders the trace pane.
|
||||||
fn render_trace(&self, frame: &mut Frame<'_>, area: Rect) {
|
fn render_trace(&self, frame: &mut Frame<'_>, area: Rect) {
|
||||||
let items = self
|
let items = self
|
||||||
.simulation
|
.simulation
|
||||||
@@ -113,6 +121,7 @@ impl App {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Renders the hook table.
|
||||||
fn render_hooks(&self, frame: &mut Frame<'_>, area: Rect) {
|
fn render_hooks(&self, frame: &mut Frame<'_>, area: Rect) {
|
||||||
let items = self
|
let items = self
|
||||||
.simulation
|
.simulation
|
||||||
@@ -135,6 +144,7 @@ impl App {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Renders the footer with controls and the latest local event summary.
|
||||||
fn render_footer(&self, frame: &mut Frame<'_>, area: Rect) {
|
fn render_footer(&self, frame: &mut Frame<'_>, area: Rect) {
|
||||||
let help = vec![
|
let help = vec![
|
||||||
Line::from(self.status.clone()).style(Style::default().add_modifier(Modifier::BOLD)),
|
Line::from(self.status.clone()).style(Style::default().add_modifier(Modifier::BOLD)),
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ use crate::{
|
|||||||
use super::super::super::App;
|
use super::super::super::App;
|
||||||
|
|
||||||
impl App {
|
impl App {
|
||||||
|
/// Renders the selection list for nodes and leaves.
|
||||||
pub(super) fn render_selection_list(&self, frame: &mut Frame<'_>, area: Rect) {
|
pub(super) fn render_selection_list(&self, frame: &mut Frame<'_>, area: Rect) {
|
||||||
let items = self
|
let items = self
|
||||||
.selections
|
.selections
|
||||||
@@ -53,6 +54,10 @@ impl App {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Builds the visible selection rows for the current inspector mode.
|
||||||
|
///
|
||||||
|
/// Rationale: realistic mode can only offer rows the root host already knows,
|
||||||
|
/// while ground-truth mode intentionally exposes the entire scenario tree.
|
||||||
pub(crate) fn build_selections(simulation: &Simulation) -> Vec<Selection> {
|
pub(crate) fn build_selections(simulation: &Simulation) -> Vec<Selection> {
|
||||||
let mut selections = Vec::new();
|
let mut selections = Vec::new();
|
||||||
let node_ids: Vec<_> = match simulation.inspector_mode {
|
let node_ids: Vec<_> = match simulation.inspector_mode {
|
||||||
|
|||||||
@@ -1,4 +1,8 @@
|
|||||||
//! Larger sandbox scenarios.
|
//! Larger sandbox scenarios.
|
||||||
|
//!
|
||||||
|
//! The complex scenarios intentionally trade brevity for breadth. They combine
|
||||||
|
//! several procedures and branches so the UI can serve as a sandbox after the
|
||||||
|
//! smaller scenarios teach the mechanics.
|
||||||
|
|
||||||
use crate::model::{
|
use crate::model::{
|
||||||
EndpointProcedureKind, EndpointProcedureSpec, LeafKind, LeafSpec, NodeId, NodeSpec,
|
EndpointProcedureKind, EndpointProcedureSpec, LeafKind, LeafSpec, NodeId, NodeSpec,
|
||||||
@@ -7,10 +11,12 @@ use crate::model::{
|
|||||||
|
|
||||||
use super::simple::{PROC_CHAT, PROC_CHUNKED, PROC_ECHO, PROC_PING};
|
use super::simple::{PROC_CHAT, PROC_CHUNKED, PROC_ECHO, PROC_PING};
|
||||||
|
|
||||||
|
/// Returns the larger sandbox scenarios.
|
||||||
pub(super) fn scenarios() -> Vec<ScenarioDefinition> {
|
pub(super) fn scenarios() -> Vec<ScenarioDefinition> {
|
||||||
vec![complex_tree()]
|
vec![complex_tree()]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Larger mixed-topology tree used as the free-play sandbox.
|
||||||
fn complex_tree() -> ScenarioDefinition {
|
fn complex_tree() -> ScenarioDefinition {
|
||||||
ScenarioDefinition {
|
ScenarioDefinition {
|
||||||
name: "Complex Tree".to_owned(),
|
name: "Complex Tree".to_owned(),
|
||||||
|
|||||||
@@ -1,15 +1,24 @@
|
|||||||
//! Smaller onboarding scenarios.
|
//! Smaller onboarding scenarios.
|
||||||
|
//!
|
||||||
|
//! These scenarios are intentionally compact. Each one isolates one major part
|
||||||
|
//! of the protocol so users can learn the tree, hook, and fault mechanics before
|
||||||
|
//! switching to the larger sandbox topology.
|
||||||
|
|
||||||
use crate::model::{
|
use crate::model::{
|
||||||
EndpointProcedureKind, EndpointProcedureSpec, LeafKind, LeafSpec, NodeId, NodeSpec,
|
EndpointProcedureKind, EndpointProcedureSpec, LeafKind, LeafSpec, NodeId, NodeSpec,
|
||||||
ScenarioDefinition, Selection,
|
ScenarioDefinition, Selection,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// Single-response endpoint procedure used in small scenarios.
|
||||||
pub(super) const PROC_PING: &str = "demo.endpoint.v1.control.ping";
|
pub(super) const PROC_PING: &str = "demo.endpoint.v1.control.ping";
|
||||||
|
/// Multi-packet endpoint procedure used to visualize chunked responses.
|
||||||
pub(super) const PROC_CHUNKED: &str = "demo.endpoint.v1.stream.chunked_greeting";
|
pub(super) const PROC_CHUNKED: &str = "demo.endpoint.v1.stream.chunked_greeting";
|
||||||
|
/// Long-lived endpoint procedure used for bidirectional hook traffic.
|
||||||
pub(super) const PROC_CHAT: &str = "demo.endpoint.v1.chat.session";
|
pub(super) const PROC_CHAT: &str = "demo.endpoint.v1.chat.session";
|
||||||
|
/// Leaf echo contract used throughout the demos.
|
||||||
pub(super) const PROC_ECHO: &str = "demo.leaf.v1.echo.invoke";
|
pub(super) const PROC_ECHO: &str = "demo.leaf.v1.echo.invoke";
|
||||||
|
|
||||||
|
/// Returns the onboarding scenarios in the order they should be explored.
|
||||||
pub(super) fn scenarios() -> Vec<ScenarioDefinition> {
|
pub(super) fn scenarios() -> Vec<ScenarioDefinition> {
|
||||||
vec![
|
vec![
|
||||||
local_introspection(),
|
local_introspection(),
|
||||||
@@ -20,6 +29,7 @@ pub(super) fn scenarios() -> Vec<ScenarioDefinition> {
|
|||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Minimal introspection walkthrough.
|
||||||
fn local_introspection() -> ScenarioDefinition {
|
fn local_introspection() -> ScenarioDefinition {
|
||||||
ScenarioDefinition {
|
ScenarioDefinition {
|
||||||
name: "Local Introspection".to_owned(),
|
name: "Local Introspection".to_owned(),
|
||||||
@@ -58,6 +68,7 @@ fn local_introspection() -> ScenarioDefinition {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Simple leaf-call scenario.
|
||||||
fn echo_leaf() -> ScenarioDefinition {
|
fn echo_leaf() -> ScenarioDefinition {
|
||||||
ScenarioDefinition {
|
ScenarioDefinition {
|
||||||
name: "Echo Leaf".to_owned(),
|
name: "Echo Leaf".to_owned(),
|
||||||
@@ -97,6 +108,7 @@ fn echo_leaf() -> ScenarioDefinition {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Multi-branch routing scenario.
|
||||||
fn branch_routing() -> ScenarioDefinition {
|
fn branch_routing() -> ScenarioDefinition {
|
||||||
ScenarioDefinition {
|
ScenarioDefinition {
|
||||||
name: "Branch Routing".to_owned(),
|
name: "Branch Routing".to_owned(),
|
||||||
@@ -156,10 +168,12 @@ fn branch_routing() -> ScenarioDefinition {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Long-lived hook scenario.
|
||||||
fn bidirectional_chat() -> ScenarioDefinition {
|
fn bidirectional_chat() -> ScenarioDefinition {
|
||||||
ScenarioDefinition {
|
ScenarioDefinition {
|
||||||
name: "Bidirectional Chat".to_owned(),
|
name: "Bidirectional Chat".to_owned(),
|
||||||
description: "Keeps a hook active so the root can continue sending `Data` packets.".to_owned(),
|
description: "Keeps a hook active so the root can continue sending `Data` packets."
|
||||||
|
.to_owned(),
|
||||||
highlights: vec![
|
highlights: vec![
|
||||||
"After activation, either side may send hook data first.".to_owned(),
|
"After activation, either side may send hook data first.".to_owned(),
|
||||||
"The chat handler exists outside the core runtime so the demo can show application-level behavior without changing the protocol.".to_owned(),
|
"The chat handler exists outside the core runtime so the demo can show application-level behavior without changing the protocol.".to_owned(),
|
||||||
@@ -187,6 +201,7 @@ fn bidirectional_chat() -> ScenarioDefinition {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Protocol-fault walkthrough.
|
||||||
fn fault_showcase() -> ScenarioDefinition {
|
fn fault_showcase() -> ScenarioDefinition {
|
||||||
ScenarioDefinition {
|
ScenarioDefinition {
|
||||||
name: "Fault Showcase".to_owned(),
|
name: "Fault Showcase".to_owned(),
|
||||||
|
|||||||
@@ -14,6 +14,8 @@ impl Simulation {
|
|||||||
for node_id in 0..self.nodes.len() {
|
for node_id in 0..self.nodes.len() {
|
||||||
match self.nodes[node_id].rx.try_recv() {
|
match self.nodes[node_id].rx.try_recv() {
|
||||||
Ok(envelope) => {
|
Ok(envelope) => {
|
||||||
|
// Record ingress before handing the frame to the protocol
|
||||||
|
// runtime so the trace shows the channel-level hop too.
|
||||||
self.record_trace(
|
self.record_trace(
|
||||||
NodeId(node_id),
|
NodeId(node_id),
|
||||||
format!("received frame via {:?}", envelope.ingress),
|
format!("received frame via {:?}", envelope.ingress),
|
||||||
@@ -36,6 +38,7 @@ impl Simulation {
|
|||||||
|
|
||||||
/// Runs frames until the network becomes idle.
|
/// Runs frames until the network becomes idle.
|
||||||
pub fn drain(&mut self) -> Result<usize, SimError> {
|
pub fn drain(&mut self) -> Result<usize, SimError> {
|
||||||
|
// Count steps so callers can surface how much work one action caused.
|
||||||
let mut steps = 0;
|
let mut steps = 0;
|
||||||
while self.step()? {
|
while self.step()? {
|
||||||
steps += 1;
|
steps += 1;
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
//! Construction and mode-management helpers for the simulator.
|
//! Construction and mode-management helpers for the simulator.
|
||||||
|
//!
|
||||||
|
//! These helpers are kept separate from runtime packet flow so scenario boot and
|
||||||
|
//! mode transitions remain easy to read and test in isolation.
|
||||||
|
|
||||||
use std::collections::{BTreeMap, VecDeque};
|
use std::collections::{BTreeMap, VecDeque};
|
||||||
|
|
||||||
@@ -12,12 +15,28 @@ use super::types::{ChatSession, SimError, SimNode, Simulation};
|
|||||||
|
|
||||||
impl Simulation {
|
impl Simulation {
|
||||||
/// Creates a fresh simulation from a scenario definition.
|
/// Creates a fresh simulation from a scenario definition.
|
||||||
|
///
|
||||||
|
/// # Example
|
||||||
|
/// ```rust
|
||||||
|
/// use treetest::{scenarios::built_in_scenarios, sim::Simulation};
|
||||||
|
///
|
||||||
|
/// let scenario = built_in_scenarios().into_iter().next().unwrap();
|
||||||
|
/// let simulation = Simulation::new(scenario).unwrap();
|
||||||
|
/// assert_eq!(simulation.node(treetest::model::NodeId(0)).display_path(), "/");
|
||||||
|
/// ```
|
||||||
pub fn new(scenario: ScenarioDefinition) -> Result<Self, SimError> {
|
pub fn new(scenario: ScenarioDefinition) -> Result<Self, SimError> {
|
||||||
|
// Flatten the recursive scenario description once so the rest of the
|
||||||
|
// simulator can address nodes by stable ids.
|
||||||
let tree = DemoTree::from_root(&scenario.root);
|
let tree = DemoTree::from_root(&scenario.root);
|
||||||
let mut nodes = Vec::with_capacity(tree.nodes.len());
|
let mut nodes = Vec::with_capacity(tree.nodes.len());
|
||||||
|
|
||||||
for demo_node in &tree.nodes {
|
for demo_node in &tree.nodes {
|
||||||
|
// Each endpoint gets one mailbox pair. The simulator never opens a
|
||||||
|
// real socket, so every hop is just channel delivery.
|
||||||
let (tx, rx) = unbounded();
|
let (tx, rx) = unbounded();
|
||||||
|
|
||||||
|
// Materialize child routes up front so the protocol runtime can make
|
||||||
|
// longest-prefix decisions without consulting the demo model again.
|
||||||
let children = demo_node
|
let children = demo_node
|
||||||
.children
|
.children
|
||||||
.iter()
|
.iter()
|
||||||
@@ -26,6 +45,8 @@ impl Simulation {
|
|||||||
state: ConnectionState::Registered,
|
state: ConnectionState::Registered,
|
||||||
})
|
})
|
||||||
.collect::<Vec<_>>();
|
.collect::<Vec<_>>();
|
||||||
|
|
||||||
|
// Translate demo leaf metadata into protocol-runtime leaf specs.
|
||||||
let leaves = demo_node
|
let leaves = demo_node
|
||||||
.leaves
|
.leaves
|
||||||
.iter()
|
.iter()
|
||||||
@@ -37,6 +58,9 @@ impl Simulation {
|
|||||||
},
|
},
|
||||||
})
|
})
|
||||||
.collect::<Vec<_>>();
|
.collect::<Vec<_>>();
|
||||||
|
|
||||||
|
// Parents are stored by path because the protocol runtime reasons in
|
||||||
|
// terms of endpoint paths rather than UI node ids.
|
||||||
let parent_path = demo_node
|
let parent_path = demo_node
|
||||||
.parent
|
.parent
|
||||||
.map(|parent_id| tree.node(parent_id).path.clone());
|
.map(|parent_id| tree.node(parent_id).path.clone());
|
||||||
@@ -49,6 +73,7 @@ impl Simulation {
|
|||||||
.map_err(|error| SimError::Protocol(error.to_string()))?;
|
.map_err(|error| SimError::Protocol(error.to_string()))?;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Store the runtime endpoint alongside topology and mailbox state.
|
||||||
nodes.push(SimNode {
|
nodes.push(SimNode {
|
||||||
parent: demo_node.parent,
|
parent: demo_node.parent,
|
||||||
children: demo_node.children.clone(),
|
children: demo_node.children.clone(),
|
||||||
@@ -58,6 +83,8 @@ impl Simulation {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// The root starts with only its own configuration plus direct-child
|
||||||
|
// awareness, which realistic mode later uses as its initial knowledge.
|
||||||
let root_knowledge = RootKnowledge::new(&tree);
|
let root_knowledge = RootKnowledge::new(&tree);
|
||||||
|
|
||||||
Ok(Self {
|
Ok(Self {
|
||||||
@@ -65,6 +92,7 @@ impl Simulation {
|
|||||||
tree,
|
tree,
|
||||||
nodes,
|
nodes,
|
||||||
root_id: NodeId(0),
|
root_id: NodeId(0),
|
||||||
|
// Tick counting starts at one so trace output reads naturally.
|
||||||
next_tick: 1,
|
next_tick: 1,
|
||||||
trace: VecDeque::new(),
|
trace: VecDeque::new(),
|
||||||
recorded_events: Vec::new(),
|
recorded_events: Vec::new(),
|
||||||
@@ -86,6 +114,9 @@ impl Simulation {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Clears deeper root memory and switches the inspector into realistic mode.
|
/// Clears deeper root memory and switches the inspector into realistic mode.
|
||||||
|
///
|
||||||
|
/// Rationale: this mirrors a host that only retains locally configured and
|
||||||
|
/// one-hop information until it learns more by introspection or traffic.
|
||||||
pub fn enable_realistic_mode_with_memory_reset(&mut self) {
|
pub fn enable_realistic_mode_with_memory_reset(&mut self) {
|
||||||
self.root_knowledge.clear_deeper_than_one_hop();
|
self.root_knowledge.clear_deeper_than_one_hop();
|
||||||
self.inspector_mode = InspectorMode::Realistic;
|
self.inspector_mode = InspectorMode::Realistic;
|
||||||
|
|||||||
Reference in New Issue
Block a user