expand treetest documentation and rationale

This commit is contained in:
Michael Mikovsky
2026-04-24 17:34:05 -06:00
parent 943c820f30
commit ef62befe9a
9 changed files with 145 additions and 1 deletions
+27
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@@ -1,17 +1,29 @@
//! User-triggered TUI actions. //! User-triggered TUI actions.
//!
//! These handlers intentionally stay thin: each one maps one keypress to one
//! simulator operation, then updates UI-local state such as the selected row and
//! status message. Keeping them small makes it easier to audit which user action
//! changed which part of the app state.
use super::{App, AppError, NodeId, Selection}; use super::{App, AppError, NodeId, Selection};
impl App { impl App {
/// Performs protocol introspection for the current selection.
///
/// Rationale: node and leaf introspection share one key because the protocol
/// also shares one reserved procedure id for both operations.
pub(super) fn perform_introspection(&mut self) -> Result<(), AppError> { pub(super) fn perform_introspection(&mut self) -> Result<(), AppError> {
match self.selected().clone() { match self.selected().clone() {
Selection::Node(node_id) => { Selection::Node(node_id) => {
// Route the blank procedure to endpoint-wide introspection.
let result = self.simulation.call_endpoint_introspection(node_id)?; let result = self.simulation.call_endpoint_introspection(node_id)?;
// Drain immediately so the inspector reflects the learned state.
let steps = self.simulation.drain()?; let steps = self.simulation.drain()?;
self.refresh_selections(Some(node_id)); self.refresh_selections(Some(node_id));
self.status = format!("{} ({steps} steps)", result.label); self.status = format!("{} ({steps} steps)", result.label);
} }
Selection::Leaf { node_id, leaf_name } => { Selection::Leaf { node_id, leaf_name } => {
// Route the blank procedure to one specific leaf.
let result = self let result = self
.simulation .simulation
.call_leaf_introspection(node_id, &leaf_name)?; .call_leaf_introspection(node_id, &leaf_name)?;
@@ -23,6 +35,10 @@ impl App {
Ok(()) Ok(())
} }
/// Calls the currently selected echo leaf.
///
/// Rationale: the payload is fixed so the demo highlights packet flow rather
/// than turning the TUI into a line editor.
pub(super) fn perform_echo(&mut self) -> Result<(), AppError> { pub(super) fn perform_echo(&mut self) -> Result<(), AppError> {
if let Selection::Leaf { node_id, leaf_name } = self.selected().clone() { if let Selection::Leaf { node_id, leaf_name } = self.selected().clone() {
let result = let result =
@@ -37,6 +53,7 @@ impl App {
Ok(()) Ok(())
} }
/// Calls the first endpoint-level procedure on the selected node.
pub(super) fn perform_ping(&mut self) -> Result<(), AppError> { pub(super) fn perform_ping(&mut self) -> Result<(), AppError> {
if let Selection::Node(node_id) = self.selected().clone() { if let Selection::Node(node_id) = self.selected().clone() {
if let Some(procedure_id) = self if let Some(procedure_id) = self
@@ -63,6 +80,7 @@ impl App {
Ok(()) Ok(())
} }
/// Calls the chunked-response procedure on the selected node.
pub(super) fn perform_chunked(&mut self) -> Result<(), AppError> { pub(super) fn perform_chunked(&mut self) -> Result<(), AppError> {
if let Selection::Node(node_id) = self.selected().clone() { if let Selection::Node(node_id) = self.selected().clone() {
if let Some(procedure_id) = self if let Some(procedure_id) = self
@@ -93,6 +111,7 @@ impl App {
Ok(()) Ok(())
} }
/// Opens a long-lived chat hook on the selected node.
pub(super) fn perform_chat_call(&mut self) -> Result<(), AppError> { pub(super) fn perform_chat_call(&mut self) -> Result<(), AppError> {
if let Selection::Node(node_id) = self.selected().clone() { if let Selection::Node(node_id) = self.selected().clone() {
if let Some(procedure_id) = self if let Some(procedure_id) = self
@@ -120,6 +139,10 @@ impl App {
Ok(()) Ok(())
} }
/// Sends follow-up data on the newest known hook.
///
/// Rationale: using the latest hook keeps the demo simple while still
/// exposing bidirectional hook behavior.
pub(super) fn perform_chat_data(&mut self) -> Result<(), AppError> { pub(super) fn perform_chat_data(&mut self) -> Result<(), AppError> {
if let Some(hook_id) = self.simulation.hook_ids().last().copied() { if let Some(hook_id) = self.simulation.hook_ids().last().copied() {
let result = let result =
@@ -134,6 +157,7 @@ impl App {
Ok(()) Ok(())
} }
/// Ends the newest known chat hook from the root side.
pub(super) fn perform_chat_bye(&mut self) -> Result<(), AppError> { pub(super) fn perform_chat_bye(&mut self) -> Result<(), AppError> {
if let Some(hook_id) = self.simulation.hook_ids().last().copied() { if let Some(hook_id) = self.simulation.hook_ids().last().copied() {
let result = self.simulation.send_root_hook_data(hook_id, "bye", true)?; let result = self.simulation.send_root_hook_data(hook_id, "bye", true)?;
@@ -146,10 +170,13 @@ impl App {
Ok(()) Ok(())
} }
/// Injects intentionally invalid hook data to exercise fault handling.
pub(super) fn perform_invalid_fault_demo(&mut self) -> Result<(), AppError> { pub(super) fn perform_invalid_fault_demo(&mut self) -> Result<(), AppError> {
if let Some(hook_id) = self.simulation.hook_ids().last().copied() { if let Some(hook_id) = self.simulation.hook_ids().last().copied() {
// The root is always node zero in every built-in scenario.
let root_id = NodeId(0); let root_id = NodeId(0);
if self.simulation.tree.nodes.len() > 1 { if self.simulation.tree.nodes.len() > 1 {
// The first child is enough to spoof a wrong peer path.
let attacker = NodeId(1); let attacker = NodeId(1);
let result = self.simulation.inject_invalid_peer_data( let result = self.simulation.inject_invalid_peer_data(
attacker, attacker,
+4
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@@ -1,4 +1,8 @@
//! Ratatui application shell for the protocol demo. //! Ratatui application shell for the protocol demo.
//!
//! The `app` module only defines the high-level pieces and re-exports the entry
//! point. The actual behavior is split into shell, actions, and UI modules so
//! the control flow reads from broad orchestration down to specific rendering.
mod actions; mod actions;
mod shell; mod shell;
+43
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@@ -1,4 +1,8 @@
//! Application lifecycle and event loop glue. //! Application lifecycle and event loop glue.
//!
//! This module owns terminal setup/teardown and the high-level event loop. The
//! rest of the app modules assume they run inside this shell and therefore do
//! not repeat raw-mode or alternate-screen management logic.
use std::{io, time::Duration}; use std::{io, time::Duration};
@@ -10,12 +14,18 @@ use crossterm::{
use super::{App, AppError, DefaultTerminal, NodeId, built_in_scenarios, ui}; use super::{App, AppError, DefaultTerminal, NodeId, built_in_scenarios, ui};
/// Boots the terminal UI and guarantees cleanup on exit.
pub(super) fn run() -> Result<(), AppError> { pub(super) fn run() -> Result<(), AppError> {
// Enter raw mode first so every later keypress is visible to the app.
enable_raw_mode()?; enable_raw_mode()?;
let mut stdout = io::stdout(); let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen)?; execute!(stdout, EnterAlternateScreen)?;
// ratatui wraps the terminal backend after the alternate screen is active.
let terminal = ratatui::init(); let terminal = ratatui::init();
let result = App::new()?.run(terminal); let result = App::new()?.run(terminal);
// Restore terminal state even when the app exits through an error path.
ratatui::restore(); ratatui::restore();
disable_raw_mode()?; disable_raw_mode()?;
execute!(io::stdout(), LeaveAlternateScreen)?; execute!(io::stdout(), LeaveAlternateScreen)?;
@@ -23,14 +33,25 @@ pub(super) fn run() -> Result<(), AppError> {
} }
impl App { impl App {
/// Creates the initial application state.
///
/// The first built-in scenario is loaded immediately so the user sees a
/// working demo as soon as the TUI opens.
pub(super) fn new() -> Result<Self, AppError> { pub(super) fn new() -> Result<Self, AppError> {
let scenarios = built_in_scenarios(); let scenarios = built_in_scenarios();
// Start on the first scenario rather than waiting for manual selection.
let simulation = crate::sim::Simulation::new(scenarios[0].clone())?; let simulation = crate::sim::Simulation::new(scenarios[0].clone())?;
// Build visible rows from the current inspector mode.
let selections = ui::build_selections(&simulation); let selections = ui::build_selections(&simulation);
// Prefer the scenario's declared initial focus when available.
let selection_index = selections let selection_index = selections
.iter() .iter()
.position(|selection| *selection == simulation.initial_selection()) .position(|selection| *selection == simulation.initial_selection())
.unwrap_or(0); .unwrap_or(0);
Ok(Self { Ok(Self {
scenarios, scenarios,
scenario_index: 0, scenario_index: 0,
@@ -41,9 +62,12 @@ impl App {
}) })
} }
/// Runs the main draw/poll loop.
pub(super) fn run(mut self, mut terminal: DefaultTerminal) -> Result<(), AppError> { pub(super) fn run(mut self, mut terminal: DefaultTerminal) -> Result<(), AppError> {
loop { loop {
terminal.draw(|frame| self.render(frame))?; terminal.draw(|frame| self.render(frame))?;
// Poll with a timeout so redraws stay responsive without busy-spinning.
if event::poll(Duration::from_millis(100))? if event::poll(Duration::from_millis(100))?
&& let Event::Key(key) = event::read()? && let Event::Key(key) = event::read()?
&& key.kind == KeyEventKind::Press && key.kind == KeyEventKind::Press
@@ -55,6 +79,7 @@ impl App {
Ok(()) Ok(())
} }
/// Routes one keypress into one app action.
pub(super) fn handle_key(&mut self, code: KeyCode) -> Result<bool, AppError> { pub(super) fn handle_key(&mut self, code: KeyCode) -> Result<bool, AppError> {
match code { match code {
KeyCode::Char('q') => return Ok(false), KeyCode::Char('q') => return Ok(false),
@@ -79,6 +104,8 @@ impl App {
} }
} }
KeyCode::Enter => { KeyCode::Enter => {
// Enter cycles scenarios so the demo works even on keyboards
// without convenient left/right usage in some terminals.
let next = (self.scenario_index + 1) % self.scenarios.len(); let next = (self.scenario_index + 1) % self.scenarios.len();
self.load_scenario(next)?; self.load_scenario(next)?;
} }
@@ -92,6 +119,8 @@ impl App {
KeyCode::Char('f') => self.perform_invalid_fault_demo()?, KeyCode::Char('f') => self.perform_invalid_fault_demo()?,
KeyCode::Char('g') => { KeyCode::Char('g') => {
self.simulation.toggle_inspector_mode(); self.simulation.toggle_inspector_mode();
// Rebuild rows because realistic mode can hide undiscovered nodes.
self.refresh_selections(Some(self.selected().node_id())); self.refresh_selections(Some(self.selected().node_id()));
self.status = if self.simulation.is_realistic_mode() { self.status = if self.simulation.is_realistic_mode() {
"Inspector switched to realistic mode.".to_owned() "Inspector switched to realistic mode.".to_owned()
@@ -101,6 +130,8 @@ impl App {
} }
KeyCode::Char('m') => { KeyCode::Char('m') => {
self.simulation.enable_realistic_mode_with_memory_reset(); self.simulation.enable_realistic_mode_with_memory_reset();
// Jump to root because deeper selections may no longer be known.
self.refresh_selections(Some(NodeId(0))); self.refresh_selections(Some(NodeId(0)));
self.status = self.status =
"Cleared root memory for deeper nodes and enabled realistic mode.".to_owned(); "Cleared root memory for deeper nodes and enabled realistic mode.".to_owned();
@@ -122,21 +153,33 @@ impl App {
Ok(true) Ok(true)
} }
/// Replaces the active scenario with a fresh simulation.
pub(super) fn load_scenario(&mut self, index: usize) -> Result<(), AppError> { pub(super) fn load_scenario(&mut self, index: usize) -> Result<(), AppError> {
self.scenario_index = index; self.scenario_index = index;
// Rebuild from scratch so each scenario switch resets learned state,
// trace history, and active hooks.
self.simulation = crate::sim::Simulation::new(self.scenarios[index].clone())?; self.simulation = crate::sim::Simulation::new(self.scenarios[index].clone())?;
self.refresh_selections(Some(self.simulation.initial_selection().node_id())); self.refresh_selections(Some(self.simulation.initial_selection().node_id()));
self.status = format!("Loaded scenario: {}", self.scenarios[index].name); self.status = format!("Loaded scenario: {}", self.scenarios[index].name);
Ok(()) Ok(())
} }
/// Returns the current tree selection.
pub(super) fn selected(&self) -> &crate::model::Selection { pub(super) fn selected(&self) -> &crate::model::Selection {
&self.selections[self.selection_index] &self.selections[self.selection_index]
} }
/// Rebuilds the visible selection list and preserves focus when possible.
///
/// Rationale: realistic mode can hide items that ground-truth mode showed,
/// so selection repair needs to happen in one dedicated place.
pub(super) fn refresh_selections(&mut self, preferred_node: Option<NodeId>) { pub(super) fn refresh_selections(&mut self, preferred_node: Option<NodeId>) {
// Prefer an explicit node if the caller knows what should stay selected.
let current = preferred_node.unwrap_or_else(|| self.selected().node_id()); let current = preferred_node.unwrap_or_else(|| self.selected().node_id());
self.selections = ui::build_selections(&self.simulation); self.selections = ui::build_selections(&self.simulation);
// Fall back to the first row when the previous node disappeared.
self.selection_index = self self.selection_index = self
.selections .selections
.iter() .iter()
+10
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@@ -16,7 +16,10 @@ use crate::{
use super::super::super::App; use super::super::super::App;
impl App { impl App {
/// Renders the full non-modal application chrome.
pub(crate) fn render(&self, frame: &mut Frame<'_>) { pub(crate) fn render(&self, frame: &mut Frame<'_>) {
// Split the screen into a small header, a large working area, and a
// persistent status/footer region.
let chunks = Layout::default() let chunks = Layout::default()
.direction(Direction::Vertical) .direction(Direction::Vertical)
.constraints([ .constraints([
@@ -31,6 +34,7 @@ impl App {
self.render_footer(frame, chunks[2]); self.render_footer(frame, chunks[2]);
} }
/// Renders the scenario header bar.
fn render_header(&self, frame: &mut Frame<'_>, area: Rect) { fn render_header(&self, frame: &mut Frame<'_>, area: Rect) {
let mode = match self.simulation.inspector_mode { let mode = match self.simulation.inspector_mode {
InspectorMode::GroundTruth => "ground truth", InspectorMode::GroundTruth => "ground truth",
@@ -49,6 +53,7 @@ impl App {
); );
} }
/// Renders the middle area with scenarios, tree, inspector, and trace panes.
fn render_body(&self, frame: &mut Frame<'_>, area: Rect) { fn render_body(&self, frame: &mut Frame<'_>, area: Rect) {
let columns = Layout::default() let columns = Layout::default()
.direction(Direction::Horizontal) .direction(Direction::Horizontal)
@@ -59,6 +64,8 @@ impl App {
]) ])
.split(area); .split(area);
// Keep scenario selection visible at all times so the user always knows
// which canned topology produced the current trace.
let scenario_items = self let scenario_items = self
.scenarios .scenarios
.iter() .iter()
@@ -93,6 +100,7 @@ impl App {
self.render_hooks(frame, right[1]); self.render_hooks(frame, right[1]);
} }
/// Renders the trace pane.
fn render_trace(&self, frame: &mut Frame<'_>, area: Rect) { fn render_trace(&self, frame: &mut Frame<'_>, area: Rect) {
let items = self let items = self
.simulation .simulation
@@ -113,6 +121,7 @@ impl App {
); );
} }
/// Renders the hook table.
fn render_hooks(&self, frame: &mut Frame<'_>, area: Rect) { fn render_hooks(&self, frame: &mut Frame<'_>, area: Rect) {
let items = self let items = self
.simulation .simulation
@@ -135,6 +144,7 @@ impl App {
); );
} }
/// Renders the footer with controls and the latest local event summary.
fn render_footer(&self, frame: &mut Frame<'_>, area: Rect) { fn render_footer(&self, frame: &mut Frame<'_>, area: Rect) {
let help = vec![ let help = vec![
Line::from(self.status.clone()).style(Style::default().add_modifier(Modifier::BOLD)), Line::from(self.status.clone()).style(Style::default().add_modifier(Modifier::BOLD)),
+5
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@@ -14,6 +14,7 @@ use crate::{
use super::super::super::App; use super::super::super::App;
impl App { impl App {
/// Renders the selection list for nodes and leaves.
pub(super) fn render_selection_list(&self, frame: &mut Frame<'_>, area: Rect) { pub(super) fn render_selection_list(&self, frame: &mut Frame<'_>, area: Rect) {
let items = self let items = self
.selections .selections
@@ -53,6 +54,10 @@ impl App {
} }
} }
/// Builds the visible selection rows for the current inspector mode.
///
/// Rationale: realistic mode can only offer rows the root host already knows,
/// while ground-truth mode intentionally exposes the entire scenario tree.
pub(crate) fn build_selections(simulation: &Simulation) -> Vec<Selection> { pub(crate) fn build_selections(simulation: &Simulation) -> Vec<Selection> {
let mut selections = Vec::new(); let mut selections = Vec::new();
let node_ids: Vec<_> = match simulation.inspector_mode { let node_ids: Vec<_> = match simulation.inspector_mode {
+6
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@@ -1,4 +1,8 @@
//! Larger sandbox scenarios. //! Larger sandbox scenarios.
//!
//! The complex scenarios intentionally trade brevity for breadth. They combine
//! several procedures and branches so the UI can serve as a sandbox after the
//! smaller scenarios teach the mechanics.
use crate::model::{ use crate::model::{
EndpointProcedureKind, EndpointProcedureSpec, LeafKind, LeafSpec, NodeId, NodeSpec, EndpointProcedureKind, EndpointProcedureSpec, LeafKind, LeafSpec, NodeId, NodeSpec,
@@ -7,10 +11,12 @@ use crate::model::{
use super::simple::{PROC_CHAT, PROC_CHUNKED, PROC_ECHO, PROC_PING}; use super::simple::{PROC_CHAT, PROC_CHUNKED, PROC_ECHO, PROC_PING};
/// Returns the larger sandbox scenarios.
pub(super) fn scenarios() -> Vec<ScenarioDefinition> { pub(super) fn scenarios() -> Vec<ScenarioDefinition> {
vec![complex_tree()] vec![complex_tree()]
} }
/// Larger mixed-topology tree used as the free-play sandbox.
fn complex_tree() -> ScenarioDefinition { fn complex_tree() -> ScenarioDefinition {
ScenarioDefinition { ScenarioDefinition {
name: "Complex Tree".to_owned(), name: "Complex Tree".to_owned(),
+16 -1
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@@ -1,15 +1,24 @@
//! Smaller onboarding scenarios. //! Smaller onboarding scenarios.
//!
//! These scenarios are intentionally compact. Each one isolates one major part
//! of the protocol so users can learn the tree, hook, and fault mechanics before
//! switching to the larger sandbox topology.
use crate::model::{ use crate::model::{
EndpointProcedureKind, EndpointProcedureSpec, LeafKind, LeafSpec, NodeId, NodeSpec, EndpointProcedureKind, EndpointProcedureSpec, LeafKind, LeafSpec, NodeId, NodeSpec,
ScenarioDefinition, Selection, ScenarioDefinition, Selection,
}; };
/// Single-response endpoint procedure used in small scenarios.
pub(super) const PROC_PING: &str = "demo.endpoint.v1.control.ping"; pub(super) const PROC_PING: &str = "demo.endpoint.v1.control.ping";
/// Multi-packet endpoint procedure used to visualize chunked responses.
pub(super) const PROC_CHUNKED: &str = "demo.endpoint.v1.stream.chunked_greeting"; pub(super) const PROC_CHUNKED: &str = "demo.endpoint.v1.stream.chunked_greeting";
/// Long-lived endpoint procedure used for bidirectional hook traffic.
pub(super) const PROC_CHAT: &str = "demo.endpoint.v1.chat.session"; pub(super) const PROC_CHAT: &str = "demo.endpoint.v1.chat.session";
/// Leaf echo contract used throughout the demos.
pub(super) const PROC_ECHO: &str = "demo.leaf.v1.echo.invoke"; pub(super) const PROC_ECHO: &str = "demo.leaf.v1.echo.invoke";
/// Returns the onboarding scenarios in the order they should be explored.
pub(super) fn scenarios() -> Vec<ScenarioDefinition> { pub(super) fn scenarios() -> Vec<ScenarioDefinition> {
vec![ vec![
local_introspection(), local_introspection(),
@@ -20,6 +29,7 @@ pub(super) fn scenarios() -> Vec<ScenarioDefinition> {
] ]
} }
/// Minimal introspection walkthrough.
fn local_introspection() -> ScenarioDefinition { fn local_introspection() -> ScenarioDefinition {
ScenarioDefinition { ScenarioDefinition {
name: "Local Introspection".to_owned(), name: "Local Introspection".to_owned(),
@@ -58,6 +68,7 @@ fn local_introspection() -> ScenarioDefinition {
} }
} }
/// Simple leaf-call scenario.
fn echo_leaf() -> ScenarioDefinition { fn echo_leaf() -> ScenarioDefinition {
ScenarioDefinition { ScenarioDefinition {
name: "Echo Leaf".to_owned(), name: "Echo Leaf".to_owned(),
@@ -97,6 +108,7 @@ fn echo_leaf() -> ScenarioDefinition {
} }
} }
/// Multi-branch routing scenario.
fn branch_routing() -> ScenarioDefinition { fn branch_routing() -> ScenarioDefinition {
ScenarioDefinition { ScenarioDefinition {
name: "Branch Routing".to_owned(), name: "Branch Routing".to_owned(),
@@ -156,10 +168,12 @@ fn branch_routing() -> ScenarioDefinition {
} }
} }
/// Long-lived hook scenario.
fn bidirectional_chat() -> ScenarioDefinition { fn bidirectional_chat() -> ScenarioDefinition {
ScenarioDefinition { ScenarioDefinition {
name: "Bidirectional Chat".to_owned(), name: "Bidirectional Chat".to_owned(),
description: "Keeps a hook active so the root can continue sending `Data` packets.".to_owned(), description: "Keeps a hook active so the root can continue sending `Data` packets."
.to_owned(),
highlights: vec![ highlights: vec![
"After activation, either side may send hook data first.".to_owned(), "After activation, either side may send hook data first.".to_owned(),
"The chat handler exists outside the core runtime so the demo can show application-level behavior without changing the protocol.".to_owned(), "The chat handler exists outside the core runtime so the demo can show application-level behavior without changing the protocol.".to_owned(),
@@ -187,6 +201,7 @@ fn bidirectional_chat() -> ScenarioDefinition {
} }
} }
/// Protocol-fault walkthrough.
fn fault_showcase() -> ScenarioDefinition { fn fault_showcase() -> ScenarioDefinition {
ScenarioDefinition { ScenarioDefinition {
name: "Fault Showcase".to_owned(), name: "Fault Showcase".to_owned(),
+3
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@@ -14,6 +14,8 @@ impl Simulation {
for node_id in 0..self.nodes.len() { for node_id in 0..self.nodes.len() {
match self.nodes[node_id].rx.try_recv() { match self.nodes[node_id].rx.try_recv() {
Ok(envelope) => { Ok(envelope) => {
// Record ingress before handing the frame to the protocol
// runtime so the trace shows the channel-level hop too.
self.record_trace( self.record_trace(
NodeId(node_id), NodeId(node_id),
format!("received frame via {:?}", envelope.ingress), format!("received frame via {:?}", envelope.ingress),
@@ -36,6 +38,7 @@ impl Simulation {
/// Runs frames until the network becomes idle. /// Runs frames until the network becomes idle.
pub fn drain(&mut self) -> Result<usize, SimError> { pub fn drain(&mut self) -> Result<usize, SimError> {
// Count steps so callers can surface how much work one action caused.
let mut steps = 0; let mut steps = 0;
while self.step()? { while self.step()? {
steps += 1; steps += 1;
+31
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@@ -1,4 +1,7 @@
//! Construction and mode-management helpers for the simulator. //! Construction and mode-management helpers for the simulator.
//!
//! These helpers are kept separate from runtime packet flow so scenario boot and
//! mode transitions remain easy to read and test in isolation.
use std::collections::{BTreeMap, VecDeque}; use std::collections::{BTreeMap, VecDeque};
@@ -12,12 +15,28 @@ use super::types::{ChatSession, SimError, SimNode, Simulation};
impl Simulation { impl Simulation {
/// Creates a fresh simulation from a scenario definition. /// Creates a fresh simulation from a scenario definition.
///
/// # Example
/// ```rust
/// use treetest::{scenarios::built_in_scenarios, sim::Simulation};
///
/// let scenario = built_in_scenarios().into_iter().next().unwrap();
/// let simulation = Simulation::new(scenario).unwrap();
/// assert_eq!(simulation.node(treetest::model::NodeId(0)).display_path(), "/");
/// ```
pub fn new(scenario: ScenarioDefinition) -> Result<Self, SimError> { pub fn new(scenario: ScenarioDefinition) -> Result<Self, SimError> {
// Flatten the recursive scenario description once so the rest of the
// simulator can address nodes by stable ids.
let tree = DemoTree::from_root(&scenario.root); let tree = DemoTree::from_root(&scenario.root);
let mut nodes = Vec::with_capacity(tree.nodes.len()); let mut nodes = Vec::with_capacity(tree.nodes.len());
for demo_node in &tree.nodes { for demo_node in &tree.nodes {
// Each endpoint gets one mailbox pair. The simulator never opens a
// real socket, so every hop is just channel delivery.
let (tx, rx) = unbounded(); let (tx, rx) = unbounded();
// Materialize child routes up front so the protocol runtime can make
// longest-prefix decisions without consulting the demo model again.
let children = demo_node let children = demo_node
.children .children
.iter() .iter()
@@ -26,6 +45,8 @@ impl Simulation {
state: ConnectionState::Registered, state: ConnectionState::Registered,
}) })
.collect::<Vec<_>>(); .collect::<Vec<_>>();
// Translate demo leaf metadata into protocol-runtime leaf specs.
let leaves = demo_node let leaves = demo_node
.leaves .leaves
.iter() .iter()
@@ -37,6 +58,9 @@ impl Simulation {
}, },
}) })
.collect::<Vec<_>>(); .collect::<Vec<_>>();
// Parents are stored by path because the protocol runtime reasons in
// terms of endpoint paths rather than UI node ids.
let parent_path = demo_node let parent_path = demo_node
.parent .parent
.map(|parent_id| tree.node(parent_id).path.clone()); .map(|parent_id| tree.node(parent_id).path.clone());
@@ -49,6 +73,7 @@ impl Simulation {
.map_err(|error| SimError::Protocol(error.to_string()))?; .map_err(|error| SimError::Protocol(error.to_string()))?;
} }
// Store the runtime endpoint alongside topology and mailbox state.
nodes.push(SimNode { nodes.push(SimNode {
parent: demo_node.parent, parent: demo_node.parent,
children: demo_node.children.clone(), children: demo_node.children.clone(),
@@ -58,6 +83,8 @@ impl Simulation {
}); });
} }
// The root starts with only its own configuration plus direct-child
// awareness, which realistic mode later uses as its initial knowledge.
let root_knowledge = RootKnowledge::new(&tree); let root_knowledge = RootKnowledge::new(&tree);
Ok(Self { Ok(Self {
@@ -65,6 +92,7 @@ impl Simulation {
tree, tree,
nodes, nodes,
root_id: NodeId(0), root_id: NodeId(0),
// Tick counting starts at one so trace output reads naturally.
next_tick: 1, next_tick: 1,
trace: VecDeque::new(), trace: VecDeque::new(),
recorded_events: Vec::new(), recorded_events: Vec::new(),
@@ -86,6 +114,9 @@ impl Simulation {
} }
/// Clears deeper root memory and switches the inspector into realistic mode. /// Clears deeper root memory and switches the inspector into realistic mode.
///
/// Rationale: this mirrors a host that only retains locally configured and
/// one-hop information until it learns more by introspection or traffic.
pub fn enable_realistic_mode_with_memory_reset(&mut self) { pub fn enable_realistic_mode_with_memory_reset(&mut self) {
self.root_knowledge.clear_deeper_than_one_hop(); self.root_knowledge.clear_deeper_than_one_hop();
self.inspector_mode = InspectorMode::Realistic; self.inspector_mode = InspectorMode::Realistic;