mirror of
https://github.com/Astatin3/unshell.git
synced 2026-06-08 22:38:01 -06:00
expand treetest documentation and rationale
This commit is contained in:
@@ -1,17 +1,29 @@
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//! User-triggered TUI actions.
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//!
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//! These handlers intentionally stay thin: each one maps one keypress to one
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//! simulator operation, then updates UI-local state such as the selected row and
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//! status message. Keeping them small makes it easier to audit which user action
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//! changed which part of the app state.
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use super::{App, AppError, NodeId, Selection};
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impl App {
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/// Performs protocol introspection for the current selection.
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///
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/// Rationale: node and leaf introspection share one key because the protocol
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/// also shares one reserved procedure id for both operations.
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pub(super) fn perform_introspection(&mut self) -> Result<(), AppError> {
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match self.selected().clone() {
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Selection::Node(node_id) => {
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// Route the blank procedure to endpoint-wide introspection.
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let result = self.simulation.call_endpoint_introspection(node_id)?;
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// Drain immediately so the inspector reflects the learned state.
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let steps = self.simulation.drain()?;
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self.refresh_selections(Some(node_id));
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self.status = format!("{} ({steps} steps)", result.label);
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}
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Selection::Leaf { node_id, leaf_name } => {
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// Route the blank procedure to one specific leaf.
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let result = self
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.simulation
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.call_leaf_introspection(node_id, &leaf_name)?;
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@@ -23,6 +35,10 @@ impl App {
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Ok(())
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}
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/// Calls the currently selected echo leaf.
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///
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/// Rationale: the payload is fixed so the demo highlights packet flow rather
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/// than turning the TUI into a line editor.
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pub(super) fn perform_echo(&mut self) -> Result<(), AppError> {
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if let Selection::Leaf { node_id, leaf_name } = self.selected().clone() {
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let result =
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@@ -37,6 +53,7 @@ impl App {
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Ok(())
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}
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/// Calls the first endpoint-level procedure on the selected node.
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pub(super) fn perform_ping(&mut self) -> Result<(), AppError> {
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if let Selection::Node(node_id) = self.selected().clone() {
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if let Some(procedure_id) = self
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@@ -63,6 +80,7 @@ impl App {
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Ok(())
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}
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/// Calls the chunked-response procedure on the selected node.
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pub(super) fn perform_chunked(&mut self) -> Result<(), AppError> {
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if let Selection::Node(node_id) = self.selected().clone() {
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if let Some(procedure_id) = self
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@@ -93,6 +111,7 @@ impl App {
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Ok(())
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}
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/// Opens a long-lived chat hook on the selected node.
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pub(super) fn perform_chat_call(&mut self) -> Result<(), AppError> {
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if let Selection::Node(node_id) = self.selected().clone() {
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if let Some(procedure_id) = self
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@@ -120,6 +139,10 @@ impl App {
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Ok(())
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}
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/// Sends follow-up data on the newest known hook.
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///
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/// Rationale: using the latest hook keeps the demo simple while still
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/// exposing bidirectional hook behavior.
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pub(super) fn perform_chat_data(&mut self) -> Result<(), AppError> {
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if let Some(hook_id) = self.simulation.hook_ids().last().copied() {
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let result =
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@@ -134,6 +157,7 @@ impl App {
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Ok(())
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}
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/// Ends the newest known chat hook from the root side.
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pub(super) fn perform_chat_bye(&mut self) -> Result<(), AppError> {
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if let Some(hook_id) = self.simulation.hook_ids().last().copied() {
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let result = self.simulation.send_root_hook_data(hook_id, "bye", true)?;
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@@ -146,10 +170,13 @@ impl App {
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Ok(())
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}
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/// Injects intentionally invalid hook data to exercise fault handling.
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pub(super) fn perform_invalid_fault_demo(&mut self) -> Result<(), AppError> {
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if let Some(hook_id) = self.simulation.hook_ids().last().copied() {
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// The root is always node zero in every built-in scenario.
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let root_id = NodeId(0);
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if self.simulation.tree.nodes.len() > 1 {
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// The first child is enough to spoof a wrong peer path.
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let attacker = NodeId(1);
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let result = self.simulation.inject_invalid_peer_data(
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attacker,
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@@ -1,4 +1,8 @@
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//! Ratatui application shell for the protocol demo.
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//!
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//! The `app` module only defines the high-level pieces and re-exports the entry
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//! point. The actual behavior is split into shell, actions, and UI modules so
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//! the control flow reads from broad orchestration down to specific rendering.
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mod actions;
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mod shell;
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@@ -1,4 +1,8 @@
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//! Application lifecycle and event loop glue.
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//!
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//! This module owns terminal setup/teardown and the high-level event loop. The
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//! rest of the app modules assume they run inside this shell and therefore do
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//! not repeat raw-mode or alternate-screen management logic.
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use std::{io, time::Duration};
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@@ -10,12 +14,18 @@ use crossterm::{
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use super::{App, AppError, DefaultTerminal, NodeId, built_in_scenarios, ui};
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/// Boots the terminal UI and guarantees cleanup on exit.
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pub(super) fn run() -> Result<(), AppError> {
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// Enter raw mode first so every later keypress is visible to the app.
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enable_raw_mode()?;
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let mut stdout = io::stdout();
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execute!(stdout, EnterAlternateScreen)?;
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// ratatui wraps the terminal backend after the alternate screen is active.
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let terminal = ratatui::init();
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let result = App::new()?.run(terminal);
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// Restore terminal state even when the app exits through an error path.
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ratatui::restore();
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disable_raw_mode()?;
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execute!(io::stdout(), LeaveAlternateScreen)?;
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@@ -23,14 +33,25 @@ pub(super) fn run() -> Result<(), AppError> {
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}
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impl App {
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/// Creates the initial application state.
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///
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/// The first built-in scenario is loaded immediately so the user sees a
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/// working demo as soon as the TUI opens.
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pub(super) fn new() -> Result<Self, AppError> {
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let scenarios = built_in_scenarios();
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// Start on the first scenario rather than waiting for manual selection.
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let simulation = crate::sim::Simulation::new(scenarios[0].clone())?;
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// Build visible rows from the current inspector mode.
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let selections = ui::build_selections(&simulation);
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// Prefer the scenario's declared initial focus when available.
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let selection_index = selections
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.iter()
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.position(|selection| *selection == simulation.initial_selection())
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.unwrap_or(0);
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Ok(Self {
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scenarios,
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scenario_index: 0,
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@@ -41,9 +62,12 @@ impl App {
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})
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}
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/// Runs the main draw/poll loop.
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pub(super) fn run(mut self, mut terminal: DefaultTerminal) -> Result<(), AppError> {
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loop {
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terminal.draw(|frame| self.render(frame))?;
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// Poll with a timeout so redraws stay responsive without busy-spinning.
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if event::poll(Duration::from_millis(100))?
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&& let Event::Key(key) = event::read()?
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&& key.kind == KeyEventKind::Press
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@@ -55,6 +79,7 @@ impl App {
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Ok(())
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}
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/// Routes one keypress into one app action.
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pub(super) fn handle_key(&mut self, code: KeyCode) -> Result<bool, AppError> {
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match code {
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KeyCode::Char('q') => return Ok(false),
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@@ -79,6 +104,8 @@ impl App {
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}
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}
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KeyCode::Enter => {
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// Enter cycles scenarios so the demo works even on keyboards
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// without convenient left/right usage in some terminals.
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let next = (self.scenario_index + 1) % self.scenarios.len();
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self.load_scenario(next)?;
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}
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@@ -92,6 +119,8 @@ impl App {
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KeyCode::Char('f') => self.perform_invalid_fault_demo()?,
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KeyCode::Char('g') => {
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self.simulation.toggle_inspector_mode();
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// Rebuild rows because realistic mode can hide undiscovered nodes.
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self.refresh_selections(Some(self.selected().node_id()));
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self.status = if self.simulation.is_realistic_mode() {
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"Inspector switched to realistic mode.".to_owned()
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@@ -101,6 +130,8 @@ impl App {
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}
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KeyCode::Char('m') => {
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self.simulation.enable_realistic_mode_with_memory_reset();
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// Jump to root because deeper selections may no longer be known.
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self.refresh_selections(Some(NodeId(0)));
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self.status =
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"Cleared root memory for deeper nodes and enabled realistic mode.".to_owned();
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@@ -122,21 +153,33 @@ impl App {
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Ok(true)
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}
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/// Replaces the active scenario with a fresh simulation.
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pub(super) fn load_scenario(&mut self, index: usize) -> Result<(), AppError> {
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self.scenario_index = index;
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// Rebuild from scratch so each scenario switch resets learned state,
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// trace history, and active hooks.
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self.simulation = crate::sim::Simulation::new(self.scenarios[index].clone())?;
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self.refresh_selections(Some(self.simulation.initial_selection().node_id()));
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self.status = format!("Loaded scenario: {}", self.scenarios[index].name);
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Ok(())
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}
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/// Returns the current tree selection.
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pub(super) fn selected(&self) -> &crate::model::Selection {
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&self.selections[self.selection_index]
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}
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/// Rebuilds the visible selection list and preserves focus when possible.
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///
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/// Rationale: realistic mode can hide items that ground-truth mode showed,
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/// so selection repair needs to happen in one dedicated place.
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pub(super) fn refresh_selections(&mut self, preferred_node: Option<NodeId>) {
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// Prefer an explicit node if the caller knows what should stay selected.
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let current = preferred_node.unwrap_or_else(|| self.selected().node_id());
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self.selections = ui::build_selections(&self.simulation);
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// Fall back to the first row when the previous node disappeared.
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self.selection_index = self
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.selections
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.iter()
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@@ -16,7 +16,10 @@ use crate::{
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use super::super::super::App;
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impl App {
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/// Renders the full non-modal application chrome.
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pub(crate) fn render(&self, frame: &mut Frame<'_>) {
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// Split the screen into a small header, a large working area, and a
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// persistent status/footer region.
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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@@ -31,6 +34,7 @@ impl App {
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self.render_footer(frame, chunks[2]);
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}
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/// Renders the scenario header bar.
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fn render_header(&self, frame: &mut Frame<'_>, area: Rect) {
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let mode = match self.simulation.inspector_mode {
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InspectorMode::GroundTruth => "ground truth",
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@@ -49,6 +53,7 @@ impl App {
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);
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}
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/// Renders the middle area with scenarios, tree, inspector, and trace panes.
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fn render_body(&self, frame: &mut Frame<'_>, area: Rect) {
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let columns = Layout::default()
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.direction(Direction::Horizontal)
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@@ -59,6 +64,8 @@ impl App {
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])
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.split(area);
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// Keep scenario selection visible at all times so the user always knows
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// which canned topology produced the current trace.
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let scenario_items = self
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.scenarios
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.iter()
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@@ -93,6 +100,7 @@ impl App {
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self.render_hooks(frame, right[1]);
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}
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/// Renders the trace pane.
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fn render_trace(&self, frame: &mut Frame<'_>, area: Rect) {
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let items = self
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.simulation
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@@ -113,6 +121,7 @@ impl App {
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);
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}
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/// Renders the hook table.
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fn render_hooks(&self, frame: &mut Frame<'_>, area: Rect) {
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let items = self
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.simulation
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@@ -135,6 +144,7 @@ impl App {
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);
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}
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/// Renders the footer with controls and the latest local event summary.
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fn render_footer(&self, frame: &mut Frame<'_>, area: Rect) {
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let help = vec![
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Line::from(self.status.clone()).style(Style::default().add_modifier(Modifier::BOLD)),
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@@ -14,6 +14,7 @@ use crate::{
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use super::super::super::App;
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impl App {
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/// Renders the selection list for nodes and leaves.
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pub(super) fn render_selection_list(&self, frame: &mut Frame<'_>, area: Rect) {
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let items = self
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.selections
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@@ -53,6 +54,10 @@ impl App {
|
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}
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}
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/// Builds the visible selection rows for the current inspector mode.
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///
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/// Rationale: realistic mode can only offer rows the root host already knows,
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/// while ground-truth mode intentionally exposes the entire scenario tree.
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pub(crate) fn build_selections(simulation: &Simulation) -> Vec<Selection> {
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let mut selections = Vec::new();
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let node_ids: Vec<_> = match simulation.inspector_mode {
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|
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@@ -1,4 +1,8 @@
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//! Larger sandbox scenarios.
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//!
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//! The complex scenarios intentionally trade brevity for breadth. They combine
|
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//! several procedures and branches so the UI can serve as a sandbox after the
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//! smaller scenarios teach the mechanics.
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|
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use crate::model::{
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EndpointProcedureKind, EndpointProcedureSpec, LeafKind, LeafSpec, NodeId, NodeSpec,
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@@ -7,10 +11,12 @@ use crate::model::{
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use super::simple::{PROC_CHAT, PROC_CHUNKED, PROC_ECHO, PROC_PING};
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|
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/// Returns the larger sandbox scenarios.
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pub(super) fn scenarios() -> Vec<ScenarioDefinition> {
|
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vec![complex_tree()]
|
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}
|
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|
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/// Larger mixed-topology tree used as the free-play sandbox.
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fn complex_tree() -> ScenarioDefinition {
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ScenarioDefinition {
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name: "Complex Tree".to_owned(),
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|
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@@ -1,15 +1,24 @@
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//! Smaller onboarding scenarios.
|
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//!
|
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//! These scenarios are intentionally compact. Each one isolates one major part
|
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//! of the protocol so users can learn the tree, hook, and fault mechanics before
|
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//! switching to the larger sandbox topology.
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|
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use crate::model::{
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EndpointProcedureKind, EndpointProcedureSpec, LeafKind, LeafSpec, NodeId, NodeSpec,
|
||||
ScenarioDefinition, Selection,
|
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};
|
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|
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/// Single-response endpoint procedure used in small scenarios.
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pub(super) const PROC_PING: &str = "demo.endpoint.v1.control.ping";
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/// Multi-packet endpoint procedure used to visualize chunked responses.
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pub(super) const PROC_CHUNKED: &str = "demo.endpoint.v1.stream.chunked_greeting";
|
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/// Long-lived endpoint procedure used for bidirectional hook traffic.
|
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pub(super) const PROC_CHAT: &str = "demo.endpoint.v1.chat.session";
|
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/// Leaf echo contract used throughout the demos.
|
||||
pub(super) const PROC_ECHO: &str = "demo.leaf.v1.echo.invoke";
|
||||
|
||||
/// Returns the onboarding scenarios in the order they should be explored.
|
||||
pub(super) fn scenarios() -> Vec<ScenarioDefinition> {
|
||||
vec![
|
||||
local_introspection(),
|
||||
@@ -20,6 +29,7 @@ pub(super) fn scenarios() -> Vec<ScenarioDefinition> {
|
||||
]
|
||||
}
|
||||
|
||||
/// Minimal introspection walkthrough.
|
||||
fn local_introspection() -> ScenarioDefinition {
|
||||
ScenarioDefinition {
|
||||
name: "Local Introspection".to_owned(),
|
||||
@@ -58,6 +68,7 @@ fn local_introspection() -> ScenarioDefinition {
|
||||
}
|
||||
}
|
||||
|
||||
/// Simple leaf-call scenario.
|
||||
fn echo_leaf() -> ScenarioDefinition {
|
||||
ScenarioDefinition {
|
||||
name: "Echo Leaf".to_owned(),
|
||||
@@ -97,6 +108,7 @@ fn echo_leaf() -> ScenarioDefinition {
|
||||
}
|
||||
}
|
||||
|
||||
/// Multi-branch routing scenario.
|
||||
fn branch_routing() -> ScenarioDefinition {
|
||||
ScenarioDefinition {
|
||||
name: "Branch Routing".to_owned(),
|
||||
@@ -156,10 +168,12 @@ fn branch_routing() -> ScenarioDefinition {
|
||||
}
|
||||
}
|
||||
|
||||
/// Long-lived hook scenario.
|
||||
fn bidirectional_chat() -> ScenarioDefinition {
|
||||
ScenarioDefinition {
|
||||
name: "Bidirectional Chat".to_owned(),
|
||||
description: "Keeps a hook active so the root can continue sending `Data` packets.".to_owned(),
|
||||
description: "Keeps a hook active so the root can continue sending `Data` packets."
|
||||
.to_owned(),
|
||||
highlights: vec![
|
||||
"After activation, either side may send hook data first.".to_owned(),
|
||||
"The chat handler exists outside the core runtime so the demo can show application-level behavior without changing the protocol.".to_owned(),
|
||||
@@ -187,6 +201,7 @@ fn bidirectional_chat() -> ScenarioDefinition {
|
||||
}
|
||||
}
|
||||
|
||||
/// Protocol-fault walkthrough.
|
||||
fn fault_showcase() -> ScenarioDefinition {
|
||||
ScenarioDefinition {
|
||||
name: "Fault Showcase".to_owned(),
|
||||
|
||||
@@ -14,6 +14,8 @@ impl Simulation {
|
||||
for node_id in 0..self.nodes.len() {
|
||||
match self.nodes[node_id].rx.try_recv() {
|
||||
Ok(envelope) => {
|
||||
// Record ingress before handing the frame to the protocol
|
||||
// runtime so the trace shows the channel-level hop too.
|
||||
self.record_trace(
|
||||
NodeId(node_id),
|
||||
format!("received frame via {:?}", envelope.ingress),
|
||||
@@ -36,6 +38,7 @@ impl Simulation {
|
||||
|
||||
/// Runs frames until the network becomes idle.
|
||||
pub fn drain(&mut self) -> Result<usize, SimError> {
|
||||
// Count steps so callers can surface how much work one action caused.
|
||||
let mut steps = 0;
|
||||
while self.step()? {
|
||||
steps += 1;
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
//! Construction and mode-management helpers for the simulator.
|
||||
//!
|
||||
//! These helpers are kept separate from runtime packet flow so scenario boot and
|
||||
//! mode transitions remain easy to read and test in isolation.
|
||||
|
||||
use std::collections::{BTreeMap, VecDeque};
|
||||
|
||||
@@ -12,12 +15,28 @@ use super::types::{ChatSession, SimError, SimNode, Simulation};
|
||||
|
||||
impl Simulation {
|
||||
/// Creates a fresh simulation from a scenario definition.
|
||||
///
|
||||
/// # Example
|
||||
/// ```rust
|
||||
/// use treetest::{scenarios::built_in_scenarios, sim::Simulation};
|
||||
///
|
||||
/// let scenario = built_in_scenarios().into_iter().next().unwrap();
|
||||
/// let simulation = Simulation::new(scenario).unwrap();
|
||||
/// assert_eq!(simulation.node(treetest::model::NodeId(0)).display_path(), "/");
|
||||
/// ```
|
||||
pub fn new(scenario: ScenarioDefinition) -> Result<Self, SimError> {
|
||||
// Flatten the recursive scenario description once so the rest of the
|
||||
// simulator can address nodes by stable ids.
|
||||
let tree = DemoTree::from_root(&scenario.root);
|
||||
let mut nodes = Vec::with_capacity(tree.nodes.len());
|
||||
|
||||
for demo_node in &tree.nodes {
|
||||
// Each endpoint gets one mailbox pair. The simulator never opens a
|
||||
// real socket, so every hop is just channel delivery.
|
||||
let (tx, rx) = unbounded();
|
||||
|
||||
// Materialize child routes up front so the protocol runtime can make
|
||||
// longest-prefix decisions without consulting the demo model again.
|
||||
let children = demo_node
|
||||
.children
|
||||
.iter()
|
||||
@@ -26,6 +45,8 @@ impl Simulation {
|
||||
state: ConnectionState::Registered,
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
// Translate demo leaf metadata into protocol-runtime leaf specs.
|
||||
let leaves = demo_node
|
||||
.leaves
|
||||
.iter()
|
||||
@@ -37,6 +58,9 @@ impl Simulation {
|
||||
},
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
// Parents are stored by path because the protocol runtime reasons in
|
||||
// terms of endpoint paths rather than UI node ids.
|
||||
let parent_path = demo_node
|
||||
.parent
|
||||
.map(|parent_id| tree.node(parent_id).path.clone());
|
||||
@@ -49,6 +73,7 @@ impl Simulation {
|
||||
.map_err(|error| SimError::Protocol(error.to_string()))?;
|
||||
}
|
||||
|
||||
// Store the runtime endpoint alongside topology and mailbox state.
|
||||
nodes.push(SimNode {
|
||||
parent: demo_node.parent,
|
||||
children: demo_node.children.clone(),
|
||||
@@ -58,6 +83,8 @@ impl Simulation {
|
||||
});
|
||||
}
|
||||
|
||||
// The root starts with only its own configuration plus direct-child
|
||||
// awareness, which realistic mode later uses as its initial knowledge.
|
||||
let root_knowledge = RootKnowledge::new(&tree);
|
||||
|
||||
Ok(Self {
|
||||
@@ -65,6 +92,7 @@ impl Simulation {
|
||||
tree,
|
||||
nodes,
|
||||
root_id: NodeId(0),
|
||||
// Tick counting starts at one so trace output reads naturally.
|
||||
next_tick: 1,
|
||||
trace: VecDeque::new(),
|
||||
recorded_events: Vec::new(),
|
||||
@@ -86,6 +114,9 @@ impl Simulation {
|
||||
}
|
||||
|
||||
/// Clears deeper root memory and switches the inspector into realistic mode.
|
||||
///
|
||||
/// Rationale: this mirrors a host that only retains locally configured and
|
||||
/// one-hop information until it learns more by introspection or traffic.
|
||||
pub fn enable_realistic_mode_with_memory_reset(&mut self) {
|
||||
self.root_knowledge.clear_deeper_than_one_hop();
|
||||
self.inspector_mode = InspectorMode::Realistic;
|
||||
|
||||
Reference in New Issue
Block a user