Files
unshell/unshell-gui/src/app/mod.rs
T
2025-12-04 09:55:22 -07:00

103 lines
3.2 KiB
Rust

mod app;
mod windows;
use std::collections::HashMap;
use crate::{
app::windows::WindowWrapper, auth::Auth, config::Config, flowchart::FlowChart,
payload_config::PayloadConfig,
};
pub use app::TemplateApp;
use egui_tiles::{TileId, Tree};
#[derive(Default, serde::Deserialize, serde::Serialize)]
pub struct AppState {
pub auth: Auth,
pub open_windows: HashMap<AppWindow, TileId>,
pub flowchart: FlowChart,
pub config: Config,
pub payload_config: PayloadConfig,
}
impl AppState {
pub fn labels(&mut self, tree: &mut Tree<WindowWrapper>, ui: &mut egui::Ui) {
for (_, (key, name)) in (vec![
(AppWindow::Flowchart, "Flowchart"),
(AppWindow::PayloadConfig, "Payload Config"),
(AppWindow::Config, "Config"),
])
.iter()
.enumerate()
{
let enabled = self.open_windows.contains_key(&key);
if ui.selectable_label(enabled, *name).clicked() {
if enabled {
let tid = *self.open_windows.get(&key).unwrap();
tree.remove_recursively(tid);
tree.tiles.remove(tid);
self.open_windows.remove(&key);
// if self.open_windows.is_empty()
} else {
let tid = tree.tiles.insert_pane(WindowWrapper {
name: name.to_string(),
window: *key,
});
match self.open_windows.len() {
0 => {
tree.root = Some(tid);
}
1 => {
let old_root = tree.root.unwrap();
let tab_id = tree.tiles.insert_tab_tile(vec![old_root, tid]);
tree.root = Some(tab_id);
tree.make_active(|t, _| t == tid);
}
_ => {
let root = tree.root().unwrap();
let n = tree.tiles.get_container(root).unwrap().num_children();
tree.move_tile_to_container(tid, tree.root.unwrap().clone(), n, true);
}
}
self.open_windows.insert(key.clone(), tid);
}
}
}
}
}
#[derive(Clone, Copy, serde::Deserialize, serde::Serialize, PartialEq, Eq, Hash)]
pub enum AppWindow {
Flowchart,
Config,
PayloadConfig,
}
impl AppWindow {
fn update(&self, state: &mut AppState, ui: &mut egui::Ui) {
match self {
AppWindow::Flowchart => state.flowchart.paint(ui),
AppWindow::Config => state.config.update(&mut state.auth, ui),
AppWindow::PayloadConfig => state.payload_config.update(ui),
}
}
fn render_title_buttons(&self, state: &mut AppState, ui: &mut egui::Ui) {
match self {
AppWindow::Flowchart => {
state.flowchart.titlebar_buttons(ui);
}
AppWindow::Config => {
state.config.titlebar_buttons(ui);
}
_ => {
ui.label("");
}
}
}
}